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This week's update fixes a few outstanding bugs but for the most part it focuses tweaking the AI to improve its performance and especially its understanding of the new tech tree. All major nations will be affected, especially the Soviets and United Kingdom. There are also several general AI changes to make it more aggressive but less suicidal. These changes are still being tested so expect further AI updates in next week's update.
Vehicles
Cosmetic
Historical AI Templates:
Research AI Tweaks:
General AI Tweaks
That's it for today, next week's update will focus on moving armor tech tree into multiple sub-folders to make it easier to navigate. Further AI tweaks, new AI templates for the Soviet Union, France and Japan and more. After that I'll start working on finishing the French tank tree and adding new vehicles. Let me know what you think and carry on the glorious tank battles!
EDIT: jsut started up the game and it seems the E75 portrait has been replaced with the e50's but facing the other way?
Hmm the tech trees should all be there. If possible post a screenshot and I'll see if I can figure out what's going on.
it seems that they are there but just not visable. I found in the options menu to reduce the size of the UI and that seems to of made them all show up at the cost of everythign else becoming smaller.
To see all the tabs the size is set to 0.8
Vehicle Reclassifications
Vehicle Additions
German Production Cost Changes
American Production Cost Changes
British Production Cost Changes
Soviet Production Cost Changes
Italian Production Cost Changes
French Production Cost Changes
Japanese Production Cost Changes
Minor Nation Production Cost Changes
Gameplay
Cosmetic
Bug Fixes
I also added a quick description to every vehicle in the game so you can see its type, speed, armor (compared to other vehicles of the same year/type), firepower (also compared to other vehicles of the same year/type) and reliability at a glance. For example the Panzer IV G is: "Medium Tank, average speed, average armor, very good armament, good reliability."
The next release will focus on hard and soft attack tweaks for heavy tanks. I will also be conducting preliminary research for alliance based license production tech trees - I haven't settled on exactly how I want to do them yet, but I'll be experimenting with a few ideas. Onwards to glorious tank battles!
Vehicle Additions
Gameplay
German Vehicle Conversions (Requires Death or Dishonor DLC)
Soviet Vehicle Conversions (Requires Death or Dishonor DLC)
United States Vehicle Conversions (Requires Death or Dishonor DLC)
United Kingdom Vehicle Conversions (Requires Death or Dishonor DLC)
France Vehicle Conversions (Requires Death or Dishonor DLC)
Italy Vehicle Conversions (Requires Death or Dishonor DLC)
Japan Vehicle Conversions (Requires Death or Dishonor DLC)
Cosmetic
Bug Fixes
That's it for today's update, in the next update I intend to overhaul the breakthrough/defense numbers for all vehicles and flesh out the tech trees a bit more. You can expect to see some new vehicles coming out for the US and Germany soon. Onwards to glorious tank battles!
Vehicle Additions
Gameplay
AI improvements
Vehicle Conversion (Requires Death or Dishonor DLC)
- M4A3(75)W Shermans can be converted to M4A3(76)W.
That's it for today's update. The next update will focus on the Soviet Union. Specifically dividing the T-54 into the T-54-1 and the T-54-2 as well as the addition of the T-10 Heavy. Onwards to glorious tank battles!