Garry's Mod

Garry's Mod

[DEPRECATED] R-Base
how can i make collision bounds no longer have influence on nextbot navigation?
how can i make collision bounds no longer have influence on nextbot navigation?
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Showing 1-10 of 10 comments
roachisserie chicken  [developer] 16 Mar, 2017 @ 12:42pm 
self:SetSolidMask()
Mutant Enderman 16 Mar, 2017 @ 1:29pm 
In sv_nextbot.lua file?
Last edited by Mutant Enderman; 16 Mar, 2017 @ 1:29pm
roachisserie chicken  [developer] 16 Mar, 2017 @ 1:53pm 
No, in the nextbot you don't want to have collisions have influence on.
Mutant Enderman 16 Mar, 2017 @ 1:58pm 
What file does have self:SetSolidMask?
roachisserie chicken  [developer] 16 Mar, 2017 @ 2:04pm 
You need to call it in the CustomInit function.
https://wiki.garrysmod.com/page/NextBot/SetSolidMask
Last edited by roachisserie chicken; 16 Mar, 2017 @ 2:06pm
Mutant Enderman 18 Mar, 2017 @ 5:57am 
But where can i find self:SetSolidMask?
roachisserie chicken  [developer] 18 Mar, 2017 @ 6:13am 
In base_nextbot I believe. It doesn't affect the bot's navigation, just changes its collision.
Mutant Enderman 18 Mar, 2017 @ 10:48am 
There's No self:SetSolidMask in sv_nextbot.lua. i tried to find it. bet there's no self:SetSolidMask.
Mutant Enderman 21 May, 2017 @ 4:19am 
I found self:SetSolidMask in R-Base - Easy-to-use & Efficient Nextbot Base. I did it but it creats errors and Nextbots are no longer moving. How can i do that to nextbots from Every Addon?
Last edited by Mutant Enderman; 21 May, 2017 @ 4:41am
roachisserie chicken  [developer] 21 May, 2017 @ 6:36am 
You can't do it to nextbots from every addon, and SetSolidMask is a server function only.
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