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Without code, start a mission with Zeus enabled. Spawn 2 enemy AI groups. Give them each a few seconds to get situated, and then give them both ONE MOVE WAYPOINT toward each other. If after 30seconds or so, no additional waypoints are generated, then it is not working.
Anyway, if i won't fix it - gotta switch on asr...
But there's strange thing in zeus - they're checking slowly, like they're sentry turrets.
BUT ENEMY DOESN'T. Still going prone and thinking that this will make them invisible. Strange...
Thanks for help.