Arma 3
Vcom AI V3.4.0
How do i test if mod actually work?
How do i test if mod actually work? AI is acting just like same - lying everywhere, not using even simpliest tactic, and covers. Also, there's no vcom in left bottom corner mod lis, but if i'll look in addons in settings - it's here, but without any pic. I've subscribed and turned vcom on in launcher. I did everything right, or i need something to do?
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Showing 1-4 of 4 comments
Dominic  [developer] 2 Dec, 2017 @ 5:37pm 
Well, I can confirm that the mod works through steam.

Without code, start a mission with Zeus enabled. Spawn 2 enemy AI groups. Give them each a few seconds to get situated, and then give them both ONE MOVE WAYPOINT toward each other. If after 30seconds or so, no additional waypoints are generated, then it is not working.
Originally posted by Dominic:
Well, I can confirm that the mod works through steam.

Without code, start a mission with Zeus enabled. Spawn 2 enemy AI groups. Give them each a few seconds to get situated, and then give them both ONE MOVE WAYPOINT toward each other. If after 30seconds or so, no additional waypoints are generated, then it is not working.
Hm... in zeus t hey're using covers, and creating waypoints... why they can't be same in the scenarios?
Anyway, if i won't fix it - gotta switch on asr...
But there's strange thing in zeus - they're checking slowly, like they're sentry turrets.
Last edited by zxcuicideboy!let's all love lain; 2 Dec, 2017 @ 5:53pm
Originally posted by Dominic:
Well, I can confirm that the mod works through steam.

Without code, start a mission with Zeus enabled. Spawn 2 enemy AI groups. Give them each a few seconds to get situated, and then give them both ONE MOVE WAYPOINT toward each other. If after 30seconds or so, no additional waypoints are generated, then it is not working.
Ok... What i've found out - my team is using vcom - using covers, checkign everything, and etc.
BUT ENEMY DOESN'T. Still going prone and thinking that this will make them invisible. Strange...
Originally posted by Dominic:
Well, I can confirm that the mod works through steam.

Without code, start a mission with Zeus enabled. Spawn 2 enemy AI groups. Give them each a few seconds to get situated, and then give them both ONE MOVE WAYPOINT toward each other. If after 30seconds or so, no additional waypoints are generated, then it is not working.
Can that be due to disabled filepatching? Tho, i've tried to enable it, and still nothing. Seems like it's just not works. Pretty sad, because i'm sp player mostly. Gotta use more clumsy asr, that is still better than vanilla, but worse than your amazing mod ;-;
Thanks for help.
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