Arma 3
Vcom AI V3.4.0
pooKIE991 6 Dec, 2017 @ 3:12pm
No real ai changes
The mod dosen't seem to be working for me. the ai reacts much the same as they did in vanilla( i've use'd the mod in the editor but they still react the same ). I also tried to use some of the new features, such as units garrisoning a building when you put a hold waypoint on top of it. but they just stand around the building. They also still go prone alot when in the open and in urban areas is there anyway to ensure that the mod is working. Just to note iv'e also tested it in vanilla much to the same results.
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pooKIE991 6 Dec, 2017 @ 3:18pm 
I forgot to add that i have 2 dynamic mission mods, just in case if it could be whats causing any conflicts
Dominic  [developer] 6 Dec, 2017 @ 3:22pm 
Without code, start a mission with Zeus enabled. Spawn 2 enemy AI groups. Give them each a few seconds to get situated, and then give them both ONE MOVE WAYPOINT toward each other. If after 30seconds or so, no additional waypoints are generated, then it is not working.
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