Arma 3
Vcom AI V3.4.0
Performance issues in FSM and in the SQF
Vcom\FSMS\fn_SQUADBEH.fsm
"Start Point" - > "Frequent Checks" - > "Full Check"

Init code of the "Full Check" causes massive FPS drop being executed in non-scheduled environment in complex mission with a lot of AI. For example Silver Wind. It may halv FPS peridocally (each 30 seconds).


Vcom\Functions\VCM_Functions\fn_ActRearm.sqf
Causes massive spamming with the spawned threads in case if domove command cannot be executed by the unit. Also there is double call for the distance command and no checks if unit is dead and/or objNull.