Arma 3
Vcom AI V3.4.0
macfire19 14 Feb, 2023 @ 12:54pm
How To Make AI Disengage
Does anybody know how the AI *loses* detection of a player? There's a standard BIS bug where if the AI is hit by an explosion - even if said explosion comes from another AI - they instantly know exactly where the player is, no matter if they can actively see that direction or if the player has been prone inside a building behind a mountain not moving or shooting.

I never really cared *too* much about it, but it seems I can't figure out how to get the AI to stop knowing where the player is after they get this hacked intel on them. If you teleport the player via zeus 300m in the other direction, behind another mountain and in another building, you can watch as the AI update their waypoints to go to the new location.

The main problem now is that with VCOM AI, they will get other AI who aren't alerted to the player to be alerted, and call in artillery on the exact location, on top of overwriting Zeus waypoints that try to get them to not go there. This really ruins gameplay for the players, as in their minds they haven't done a single thing that would give away their position. So does anybody know how to make the AI *lose* detection and stop engaging?