Arma 3
Dynamic Recon Ops
Zeus integration
Hello,

First of all thank you @mbrdmn for this mission generator. We have started to using it, and it is very cool. However we miss the possibility to manage the mission with Zeus (add vehicle to us, etc). I tried to add zeus module to the mission, and it is just partially working. It only working if I made the s2 zeus but he is lost the ability after the insertion happens. Can you upgrade your missions or help us to achieve it?

Thank for your help!
Sol
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MARLAN 9 Dec, 2017 @ 7:54pm 
He clears units that are inside a box around the ready/preparation zone after you commence the mission.

Just don't put your zeus modules/unit near that zone.
Sol [M.A.R.K.] 10 Dec, 2017 @ 5:37am 
I tried both of them.

If I put anything far from the starting point, the mission generator isn't starting (it can be an ace pointing modul for example).

If I put game master modul near them and make s2 of it's owner (not s1 because again the mission editor isn't starting), then before the insertion he has zeus ability. After the insertion he lost it.

I am new to editing did I something wrong?
MARLAN 10 Dec, 2017 @ 10:20am 
Last time I added Zeus to DRO was almost a year ago so I forget exactly what I did, but IIRC all I did was the standard procedure for adding a Zeus player.

Add a unit somewhere. Name him 'zeus' Drop a Zeus Module, set the owner to 'zeus'. Link them together (I forget which key this is, or if it's even still necessary) and that's it.

Just don't put the unit/module anywhere near the starting zone, because I'm pretty sure he wipes the area after initilization.
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Showing 1-3 of 3 comments
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