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Are you giving the heli a place to land using the map? It might possibly refuse to land if coming under direct fire so maybe there are lots of enemy in the area still? I'll see what I can do about making it ignore enemies if that's the case.
I won't be expanding the number of objectives at the moment as they're balanced based on the AO sizes but there's the possibility of changing that in the future.
Thanks!
From reading in another post, the heli needs to leave the AO in order for it to end? So any vehicle will suffice? Maybe I didn't wait long enough, but after several minutes, it seemed like it wasn't going to work.
Another time, the heli landed, took some enemy fire, and took off. I requested a second pick up, and a second heli ended up coming to pick me up, and this one just ended up flying around in circles.
I'll experiement some more and report back.
Thanks for the response.
Once you or whoever called the heli support gets into the landed heli they should get a radio message and a prompt as an extension of the support menu that will tell the heli where to extract to. You'll want to open the map and pick somewhere outside the AO.
CATDELNORRIS - Yup! Once you've activated the heli support it'll ask you to choose a location on the map to arrive, and as mentioned, a location to extract to once you're in the heli. Cheers!
I posted in a few different places, so my apologies for the confusion.
Maybe that's what I'm missing though. I get the support menu prompt to "transmit take off" or something similar, and that's when the issue occurs. I have never seen a prompt indicating where I'm supposed to extract to; but I haven't been looking for it either. You're saying that I need to choose a place on the map to extract to, PRIOR to transmitting take off?
Thus far, I've just kept the starting vehicle in good condition, and used to that to extract. However, it feels a little anti-climatic doing this, since you see a lot of counter-resistance truck and parachute in; making it seem like you need to hold off until extraction arrives.
You call it using the number keys in the same way as you call for other supports in the game, and in previous arma games. It is important to find a large open space and make sure all enemy in the area are dead or the heli may not land.
Once the heli lands get your AI team mates onboard first. The player should get on last to avoid leaving them behind. You will be asked for a transport location once onboard. Click anywhere on the map outside of the AO and the heli will start to fly there. The mission will end once the player has left the mission area. Easy.
Get in -> scirpted messages -> get out, heli starts taking off -> quickly get back in
On a side-note; I wish extraction was available much earlier, perhaps from the get go.
Sometimes, objectives are FUBAR (like blowing up a building and the objective not triggering, or intel being in a building that is 'accidentally' blown up by artillery and not being able to pick up the intel thereafter!) and it would be nice to be able to extract and end the mission with at least some of the objectives succeeded. :)