Arma 3
Dynamic Recon Ops
DJB 26 Aug, 2016 @ 2:38am
Medic System
Can anyone tell my why the ACE Medic System is not working with this missions and may give me a hint how to "fix" it?! :) Thanks!
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Showing 1-10 of 10 comments
Condas 27 Aug, 2016 @ 8:43am 
It should work, but ace would run with default settings. Did you "disable revive" when on the mission options menu? You likely need to do that. If that doesn't work, I wouldn't have any other ideas.
Meowser has not 21 Sep, 2016 @ 6:55pm 
You may need to put the ace modules in the mission for it to work.
PottoPoro 2 Oct, 2016 @ 3:12am 
We've had the same problem (even when we disabled revive). I think the problem is the "Set Medic Class" module the ACE uses. Only defined Medics (or doctors) in ACE can use other than bandages and morphine. One solution was to set in "serverconfig.hpp" that everyone can use epi to a another player with this:

class ace_medical_medicSetting_basicEpi {
value = 0;
typeName = "SCALAR";
force = 1;
};

Of course to this to work, you need to move the "ace_server.pbo" in the ace\optionals folder to the ace\addons and modify the "serverconfig.hpp" file.

You can find more instructions to do this here: http://ace3mod.com/wiki/framework/settings-framework.html in the "3.How do I use them?" chapter.

But we still haven't figured out, how to so set the actual "ACE Medic class" to a player
Johnny 20 Oct, 2016 @ 5:04am 
what happend to the revive system?
lagis 23 Oct, 2016 @ 7:23am 
They changed it to some bs one for some reason. :(
Coverman69 12 Nov, 2016 @ 4:16pm 
Please Give us Reapers Framework back, thank you :)
Tobur 19 May, 2017 @ 3:28am 
Hi, I am also trying to make the ACE medic system work with this mod.

The easiest way would be to assign all players automatically as medics via the Ace medic module. But that does not work because of the way the players are being initialised (first civilians, then units of selected faction).

I tried to add

"player setVariable ["Ace_medical_medicClass", 1]; "

in the initplayerLocal.sqf, but that did not work. Any ideas?
Tobur 26 May, 2017 @ 2:02pm 
Hoi,

for those who wants to run this mission with ACE medic support: since the players pick a civilian role at the beginning but are actually spawned in a later stage of the mission the initialisation of the ACE medic and engineer modules doesn't run properly. You need to assign the ACE roles after the players and everything else is spawned.

1. Switch off the missions' revive option in the start settings
2. edit \sunday_system\setupPlayersFaction.sqf and add at the bottom:


//ACE ROLES
sleep 30;
{_x setVariable ["Ace_medical_medicClass", 2]} forEach units group player; //every player has ACE doctor role
{_x setVariable ["ACE_isEngineer", 2]} forEach units group player; //every player has ACE engineer role
{_x setVariable ["ACE_medical_preventInstaDeath",true]} forEach units group player;

Works for me, please tell if it doesn't for you

Edit: this script can be bound to a radio trigger so you can run it anytime you want. To switch it off it should work in the same way, just change the 2s to 0s ( not tested yet)
Last edited by Tobur; 27 May, 2017 @ 12:24am
PottoPoro 26 May, 2017 @ 2:28pm 
Hi!

Can you tell where the path "\sunday_system\setupPlayersFaction.sqf " is? Do I need to unpack the .pbo or something?
Tobur 27 May, 2017 @ 12:22am 
Hey,

Yes, for this you need to unpack the pbo with an external tool, edit the file and then repack it again (tool or eden editor -> export to single or multiplayer) . Try this tool http://www.armaholic.com/page.php?id=16369
Last edited by Tobur; 27 May, 2017 @ 4:01am
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