RimWorld

RimWorld

Misc. MAI
Vas 15 Sep, 2017 @ 1:46am
Some feedback on MAI
I can't continue using this mod for multiple reasons, and I would like to provide that feedback now.

1) This is not a robot, but a pawn, with tons of cheats to make it more robotic. This causes tons and tons of unfixable unsolvable issues, all of which I encountered, many times over.
2) It breaks immersion with it being so artistically out of place. But thats really just a minor tiny issue.
3) Using the AI Core didn't seem to give me all that much of a bonus.. I was testing, and forgot to see what I got without the AI core but with it, everything was at level 7. I guess thats fine, but what do you get without the AI core? Everything at level 1?

I'm sorry, but MD2 droids were top of the line, best there was. They didn't allow you to have a colony without humans, but thats actually a good thing. A droid only colony would be boring, and easy.

Droids get sick for a split second, taking away some of the sick possible people from the illness related event. If you have a lot of droids, then its possible no one will get sick.

Droids keep getting married and divorced, even getting into social fights and drinking all the coffee.

Droids keep taking up medical beds rather than going to their own bed with the healing thing next to it.

Droids take my food and carry it with them for some reason, each one had 1 packaged survival meal in its gear.

Droids seem to require food for caravanning, and it seems like they have dramatically lowered hunger for caravans but I've not tested just how far they can go without food as it was taking a long time for it to go anywhere.

All in all, these are issues that can't be solved because the droids are actually pawns with simple cheat codes on them. Even if you add more cheat codes to fix these issues, more will arise. I like the hauling and cleaning bot, because they don't use pawn system, they work much more better, except for the fact I can't manually tell one to go do something first like haul this but not that. MD2's droids sorta used a colonist system, I don't remember how he did it and what bugs it presented but he added a whole new colonist work tab for the droids in his mod, so they were separate from the colonists and they also didn't seem to be affected by colonist related events either, from what I remember.

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While I'm here, I suppose I'll point out that every time I manage to build a droid, if I click on the packaged up droid, it emits an error, every time.
https://cdn.discordapp.com/attachments/319005591274258432/358054514189795329/unknown.png
Its annoying because the game already throws tons of red errors regularly, even for vanilla related events and I hate having to close that stupid error log each time. The error appears to be harmless and only happens the first time I click the new droid box.

Another thing I noticed is that I can't prioritize feeding the machine that makes droids, haulers do the work towards making a new droid and I can't set a priority to it or anything. I tried hoppers but they don't connect to it.

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A suggestion for you though if you continue with this as is now;

Make the beds store fuel, and delete the need for that repair station being next to every bed. Default beds at a max of 0 fuel, and let the player set the fuel amount the bed takes. 1 plasteel = 25 fuel, 1 fuel = 1 repair. They can sleep normally in the bed but if damaged, fuel will be used to make the repairs.Then you can just set it to store 100 fuel and it'll hold 4 plasteel inside it basically.

Hope my feedback helps.
Last edited by Vas; 15 Sep, 2017 @ 2:01am