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报告翻译问题
Do you have any other errors in the logfile? something that maybe shows that something is missing, or can not be found?
Hmm, I will update my code to hopefully get more information about this issue..
It seems that after the 1.3 transition a lot of patches also von Tynann get published. E.g. i had runtimegc enabled since it got ready for 1.3 and used it the last days again, only to find out that since yesterday the mod stops savegames from getting loaded at all due to a gui issue (scrollview end somethign something).
Oh well.
Your Bots also worked fine in my 1.3 modselection except since a few days.
I'll check if it gets better and report back.
A few mods got updated in between, also i think that the still 1.2 gloomydeco has a jobdriver related to cleaning (in trashcan.xml). I removed all code parts in gloomydeco to make it quickly 1.3 compatible (it uses code mostly for animations) as a xml-only mod and commented out the JobDef and WorkGiverDef for the trashcan.
Don't know what teh exact cause was, but at one point the glommydeco cleaning job showed up in the exceptions, so i disabled them - better to be safe.
It seems to work again for now.
I Found the Problem, it's a Problem with the Mod "Locks 2: Lock Them Out!"
Thrown error while setting priority. This can be an issue with another mod!
Object reference not set to an instance of an object
at WorkTab.WorkPriority.set_Item (System.Int32 hour, System.Int32 value) [0x00035] in <1047f5dc1d7a4966ba34328f27e10396>:0
at WorkTab.PriorityTracker.SetPriority (RimWorld.WorkGiverDef workgiver, System.Int32 priority, System.Int32 hour, System.Boolean recache) [0x0001d] in <1047f5dc1d7a4966ba34328f27e10396>:0
at WorkTab.PriorityTracker.SetPriority (Verse.WorkTypeDef worktype, System.Int32 priority, System.Int32 hour, System.Boolean recache) [0x00016] in <1047f5dc1d7a4966ba34328f27e10396>:0
at WorkTab.PriorityTracker.SetPriority (Verse.WorkTypeDef worktype, System.Int32 priority, System.Collections.Generic.List`1[T] hours) [0x00020] in <1047f5dc1d7a4966ba34328f27e10396>:0
at WorkTab.Pawn_Extensions.SetPriority (Verse.Pawn pawn, Verse.WorkTypeDef worktype, System.Int32 priority, System.Collections.Generic.List`1[T] hours) [0x0000b] in <1047f5dc1d7a4966ba34328f27e10396>:0
at WorkTab.Pawn_WorkSettings_SetPriority.Prefix (RimWorld.Pawn_WorkSettings __instance, Verse.WorkTypeDef w, System.Int32& priority) [0x00006] in <1047f5dc1d7a4966ba34328f27e10396>:0
at (wrapper dynamic-method) RimWorld.Pawn_WorkSettings.RimWorld.Pawn_WorkSettings.SetPriority_Patch1(RimWorld.Pawn_WorkSettings,Verse.WorkTypeDef,int)
at AIRobot.X2_AIRobot_Pawn_WorkSettings.SetPriority (Verse.WorkTypeDef w, System.Int32 priority) [0x00010] in <3ef990ab638749a0bb15edd769389ae1>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
AIRobot.X2_AIRobot_Pawn_WorkSettings:SetPriority (Verse.WorkTypeDef,int)
AIRobot.X2_AIRobot_Pawn_WorkSettings:EnableAndInitialize ()
AIRobot.X2_AIRobot_Pawn_WorkSettings:.ctor (Verse.Pawn)
AIRobot.X2_Building_AIRobotCreator:CreateRobot (string,Verse.IntVec3,Verse.Map,RimWorld.Faction)
AIRobot.X2_Building_AIRobotRechargeStation:Button_SpawnBot ()
AIRobot.X2_Building_AIRobotRechargeStation:Button_ResetDestroyedRobot (bool)
AIRobot.X2_Building_AIRobotRechargeStation:Button_ResetDestroyedRobot ()
Verse.Command_Action:ProcessInput (UnityEngine.Event)
(wrapper dynamic-method) Verse.GizmoGridDrawer:Verse.GizmoGridDrawer.DrawGizmoGrid_Patch1 (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>)
(wrapper dynamic-method) RimWorld.InspectGizmoGrid:RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos ()
RimWorld.InspectPaneUtility:ExtraOnGUI (RimWorld.IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI ()
Verse.WindowStack:WindowStackOnGUI ()
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)