边缘世界 RimWorld

边缘世界 RimWorld

Misc. Robots
sdp0et 2018 年 11 月 16 日 下午 5:42
different but similar workgiver error for AIRobot_X2
I'm getting another error that might be related to the one I posted earlier (in a discussion thread that was deleted after you made a note of it: recurring workgiver error). It's a different error, but only happening to bots, so I'm posting it in case it's helpful in narrowing anything down:
Called MaterialsNeeded on a Blueprint_Install.
Verse.Log:Error(String, Boolean)
RimWorld.Blueprint_Install:MaterialsNeeded()
HMTBLite.HarmonyPatches:Patch_Postfix_WorkGivers_Job(WorkGiver_ConstructDeliverResources, Thing, Job&)
RimWorld.WorkGiver_ConstructDeliverResourcesToBlueprints:JobOnThing_Patch3(Object, Pawn, Thing, Boolean)
RimWorld.WorkGiver_Scanner:HasJobOnThing(Pawn, Thing, Boolean)
AIRobot.<>c__DisplayClass1_0:<TryIssueJobPackage>b__0(Thing)
Verse.<ClosestThingReachable>c__AnonStorey0:<>m__0(Thing)
Verse.GenClosest:ClosestThing_Global(IntVec3, IEnumerable, Single, Predicate`1, Func`2)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)
AIRobot.X2_JobGiver_Work:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay_Patch2(Object)
Verse.Root_Play:Update()
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sdp0et 2018 年 11 月 16 日 下午 7:39 
After connecting the dots with the other error, it's probably something to do with Hand Me That Brick Lite, which seems to have been deleted from the workshop recently, so probably now difficult to work on and maybe not worth your time.
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