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In that harmony patch something is checked that is null (not available) in the robots.
Sadly this tells me very little. The only references I could find were to RocketMan, and there it tells me that:
"SOYUZ:[README] !!IMPORTANT!! There is a large chance this error is not related to RocketMan at all. RocketMan has patch on pawns that enables throttling, it will cause it to appear in the stacktrace and in visual exceptions, but in 99.9% of the time it's not RocketMan causing this issue but something down the line. RocketMan patches Pawn.Tick function just to add the throttling ability, the new code doesn't have any known issues and the issue is most likely futher down the line with error System.NullReferenceException: Object reference not set to an instance of an object"
I have no idea where to go from that, or what that means. For a moment I thought it had something to do with RocketMan's time dilation feature, but apparently most of the Bots are exempt from that anyway.
This issue is weird. I've deleted the base stations, then later added them, and the problem was gone. Later, it reappeared, only to be gone the next time I started the game. So it doesn't appear all of the time, or even most of the time, which makes it a bit harder to track, but also lessens the impact it has on my game. Oh well.
Thank you for your time, and your amazing mod! :)
I did at that time, and I don't think I had the other mod. I'll check it out next time though, thanks! :)