Europa Universalis IV

Europa Universalis IV

Code Geass
 This topic has been pinned, so it's probably important
leion247  [developer] 14 Jul, 2016 @ 7:12pm
Bugs Only
Complain to your hearts content about bugs you've found that I need to fix. It does help. ^_^
Last edited by leion247; 14 Jul, 2016 @ 7:12pm
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Showing 1-15 of 195 comments
shadowx995 15 Jul, 2016 @ 8:53pm 
ok, when i like click on the mod, to turn it on, in the launcher, it just crash, and when i have it on,
nothing change in game like the map and stuff, any help how to fix this,
do i need like any dlcs for this mod?
Last edited by shadowx995; 15 Jul, 2016 @ 8:55pm
leion247  [developer] 15 Jul, 2016 @ 10:34pm 
Don't worry, if any dlc's were required I would have mentioned that. You don't need a single dlc to play this mod. First check to see if you have other mods running and turn them off to see if that changes anything. If that doesn't work I can recommend deleting the mod from your mod folder after unsubbing and then resubbing to let it redownload and trying it then. If that doesn't fix it then unsub, delete the mod again, and download the mod from the direct link and try that. If all that fails I'd recommend having your game files checked for curroptions.
DarkArchon 15 Jul, 2016 @ 11:12pm 
I'm pretty sure this is a typo when you did the Ideas for the European Union and Brittanian Empire. The European Union has +5.0 Republican Tradition... While the Brittanian Empire has +0.5 legitimacy. Shouldn't the European Union also have it at +0.5? otherwise this is massively overpowered. Another thing is that the European Union's Revolutionary Empire is a Monarchy... Is this intentional? if so do they have an event to change to a Republic Government?
leion247  [developer] 15 Jul, 2016 @ 11:21pm 
Yes that is a typo, thanks for telling me. Also, yes, it is because it's historically correct to the series timeline that Napolean dieds, though it doesn't explain if it changes to a republic afterwards or any time in the future, though we know it becomes a republic at some point. The reason we have it happen when he dies is because of the lack of information about a time when they change, so having it change when he dies is the next best thing to assume when it happens. I'll fix that typo though for the next update.
shadowx995 16 Jul, 2016 @ 8:10am 
alright, i got the mod working now thxs.
leion247  [developer] 16 Jul, 2016 @ 8:25am 
No problem, glad to be of help. ^_^
DarkArchon 16 Jul, 2016 @ 8:42am 
Thanks for fixing that. I may not play until the update because that is possibly game breaking and the European Union is powerful enough as it is. I'll actively post bugs If I come across them Since I would like this mod to do well. I've been waiting a long time for a Code Geass mod to come out. Also makes sense what you did with the napolean dies event and changing to republic. I wasnt clear on that before, (looked at the event file and tested in game, it works).
Last edited by DarkArchon; 16 Jul, 2016 @ 8:44am
leion247  [developer] 16 Jul, 2016 @ 8:54am 
No problem, and thanks for being willing to post any bugs you come across ^_^ It's very helpful.
DarkArchon 16 Jul, 2016 @ 11:18am 
I'd like to make a suggestion (may want to make a suggestion page as well) For the Brittanian Empire you should either have them start with the exploration idea group, OR one of there national ideas includes "permanent casus belli against primitives" (same idea the USA has in vanilla EU4) In order for the Britanians to be competetive with the european union and the chinese federation (especially the EUN since they are very powerful at the start), they NEED to expand fast in order to be competitive. I've played for about a decade with the HBE and using only fabricating claims to expand is not enough judging by the rate they expanded throughout north and south america in the Code Geass timeline.
Last edited by DarkArchon; 16 Jul, 2016 @ 11:42am
leion247  [developer] 16 Jul, 2016 @ 11:49am 
Yea, my friend Scott notice that with Britannia too, and we already have that fixed for Britannia. It was a problem that we noticed and have ready for the next update. Thanks for telling me anyways though.
DarkArchon 16 Jul, 2016 @ 12:44pm 
I'm assuming you meant implementing Brittania having the permanent casus belli against primitives idea? If so thank you. How soon do you intend to have the next update?
Last edited by DarkArchon; 16 Jul, 2016 @ 12:45pm
leion247  [developer] 16 Jul, 2016 @ 1:11pm 
It'll have the exploration idea group as the first idea group so it's completed and you can colonise and use the cb. At longest the update will be done this coming thursday if it takes that long. Hopefully I get it done sooner though.
Joseph Goering 20 Jul, 2016 @ 10:59am 
so NATO will create
leion247  [developer] 20 Jul, 2016 @ 11:42am 
Ivan, "So NATO will create," doesn't tell me anything. I need more.
Bonzzo 22 Jul, 2016 @ 9:59am 
hello. i found something: when playing as the EU, if you want to diplo-annex serbia, it says they won't accept because "distance between borders -32030" , even though we share a border.
sorry if my english is bad
edit: is you conquer another province arount them this modifier dissapears
Last edited by Bonzzo; 22 Jul, 2016 @ 10:00am
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