Counter-Strike 2

Counter-Strike 2

Ramis
 This topic has been pinned, so it's probably important
ZeLzStorm  [developer] 15 Jul, 2016 @ 9:03am
Bugs, Glitches, Errors Thread!
How to help us improve Ramis:

Issue: (Glitch, Boost, Bomb stuck spot, etc...)
Location: (A Site, B Site, T Main, etc...)
Picture: (Post steam image link here)
More Details: (Any extra details here)
Last edited by ZeLzStorm; 15 Jul, 2016 @ 9:06am
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Showing 1-15 of 25 comments
J.A.X. 15 Jul, 2016 @ 10:18am 
While playtesting with friends i noticed that you can wallbang from ct to t spawn is this intentional?
Last edited by J.A.X.; 15 Jul, 2016 @ 10:18am
Civilian 15 Jul, 2016 @ 6:34pm 
Nice map but it took me only 15 mins to find 2 ways to go out of map + a bunch of glitches and pixelwalkings:

Getting out of the map #1:
https://gyazo.com/6e184c6ba2b8f9a4b1ad051ddd8fb0bd

Getting out of the map #2:
https://gyazo.com/92f96131c417054770622a9a19aacc6a

Both previous glitches allow you to run in the sky all around the map + allow you to get into this cool little room:
https://gyazo.com/d2ce14d555ecc5ef205342357aecae57
https://gyazo.com/451d340a6c80ae31035b691fec0d9f58

Those planks have no collision: surely on purpose but it's not a nice thing to be able to walk half into:
https://gyazo.com/66e710ddc0dad829e07e10750b9fad49
https://gyazo.com/fa47be480cadfff26dfb4ebebc5dcf5e

You can runboost someone on the opened gate in the B site:
https://gyazo.com/406df0088b0d80a023b4d4f3470b0976
Not really a safe position to stand in, but it can surprise the ennemy.

You can pixelwalk on pretty much all doorways and also on the paints:
https://gyazo.com/406df0088b0d80a023b4d4f3470b0976

Oh and also found this little farm deep down the map (was that some old tests ?):
https://gyazo.com/763a7bf7e636b138acd95a75910016ee
https://gyazo.com/9ef9b8b2fc863b5efcc55b7726ec3cae

Keep up the awesome work !
Last edited by Civilian; 15 Jul, 2016 @ 6:36pm
ZeLzStorm  [developer] 15 Jul, 2016 @ 6:36pm 
Originally posted by Civilian:
Nice map but it took me only 15 mins to find 2 ways to go out of map + a bunch of glitches and pixelwalkings:

Getting out of the map #1:
https://gyazo.com/6e184c6ba2b8f9a4b1ad051ddd8fb0bd

Getting out of the map #2:
https://gyazo.com/92f96131c417054770622a9a19aacc6a

Both previous glitches allow you to run in the sky all around the map + allow you to get into this cool little room:
https://gyazo.com/d2ce14d555ecc5ef205342357aecae57
https://gyazo.com/451d340a6c80ae31035b691fec0d9f58

Those planks have no collision: surely on purpose but it's not a nice thing to be able to walk half into:
https://gyazo.com/66e710ddc0dad829e07e10750b9fad49
https://gyazo.com/fa47be480cadfff26dfb4ebebc5dcf5e

You can runboost someone on the opened gate in the B site:
https://gyazo.com/406df0088b0d80a023b4d4f3470b0976
Not really a safe position to stand in, but it can surprise the ennemy.

You can pixelwalk on pretty much all doorways and also on the paints:
https://gyazo.com/406df0088b0d80a023b4d4f3470b0976

Keep up the awesome work !

Thanks man, I'll look into patching all these things with the next update coming out some point tomorrow!

Wouldnt be able to fix these things without people like you :D
Civilian 15 Jul, 2016 @ 6:57pm 
Thanks, I'm pretty good at finding glitches as I like to spend hours on maps to find some. Btw I usually keep them for me for a potential exploit in real conditions.
No problem and I won't be surprised if I see your map in the next operation :D
ONONON 16 Jul, 2016 @ 1:15am 
GOOD
zombi 16 Jul, 2016 @ 6:35am 
Hey I see that people have already found a lot of bugs, so some things can be repeated.

Sorry for my enligsh... it sucks. Anyway great map and I hope to see this map in operation.

Here are all bugs that I found - http://imgur.com/a/TJIdb
ZeLzStorm  [developer] 16 Jul, 2016 @ 10:48am 
Originally posted by zombi:
Hey I see that people have already found a lot of bugs, so some things can be repeated.

Sorry for my enligsh... it sucks. Anyway great map and I hope to see this map in operation.

Here are all bugs that I found - http://imgur.com/a/TJIdb

All Fixed, Thank you so much :D
ZeLzStorm  [developer] 16 Jul, 2016 @ 10:48am 
Originally posted by Civilian:
Thanks, I'm pretty good at finding glitches as I like to spend hours on maps to find some. Btw I usually keep them for me for a potential exploit in real conditions.
No problem and I won't be surprised if I see your map in the next operation :D

All Fixed, thank you :D
ZeLzStorm  [developer] 18 Jul, 2016 @ 2:10pm 
Originally posted by ๖ۣۜKiller☣๖ۣۜDutch™:
Originally posted by ZeLz Storm | Level Designer:
Fixed.
I just tested it and it still works

Unfortunatly I had to un-do the fix in the last version. The clipping brush was acting like a ledge (meaning the spot was no-longer a boost). TBH I have no idea what's causing the issue because in-editor it's fine.
Zøxxy 18 Jul, 2016 @ 2:56pm 
Originally posted by ZeLz Storm | Level Designer:
Originally posted by ๖ۣۜKiller☣๖ۣۜDutch™:
I just tested it and it still works

Unfortunatly I had to un-do the fix in the last version. The clipping brush was acting like a ledge (meaning the spot was no-longer a boost). TBH I have no idea what's causing the issue because in-editor it's fine.
okay and i also found this weird bug on a wall on A site.
if you jump and hold w + a or d it does this weird thing.
https://lh3.googleusercontent.com/-IxlV5xbNZLg/V41P6NRe8ZI/AAAAAAAAAME/9ujxP4KLLYQwHyFPMaS3o4LkZw8kJSDDwCL0B/w958-h492-no/wall%2Bbug.gif
FF. 18 Jul, 2016 @ 4:39pm 
Wow! People found too much exploits on the map? I've never tried to find some bugs though.
Anyway, I just want to say that I'd feel like I was sliding on the glass grounds. I don't know is it just me or....Maybe a thin clip will resolve the problem. :)
Last edited by FF.; 18 Jul, 2016 @ 4:41pm
ZeLzStorm  [developer] 18 Jul, 2016 @ 4:40pm 
Originally posted by FrOzn!:
Wow! People found too much exploits on the map? I've never tried to find some bugs though.
Anyway, I just want to say that I'd feel like I was sliding on the glass grounds. Maybe a thin clip will resolve the problem. :)

Clipping's already been placed on the glass (and glass moved down a few units) this issue should no-longer be happening but I will look into it tomorrow to double check.

Thanks! :)
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