RimWorld

RimWorld

Glitter Tech Classic
Imperator 28 Oct, 2016 @ 3:26pm
Making Mods Less Difficult
This post is about modding in general and can be broadly applied to any modification to the game.


For those that are struggling with the epic difficulty of fighting Orion Corporation and the Commandos, you can change the weapon definitions found in the mod folder to alter the weapon damage or change the damage type.

For example, I really like the mod but don't like the incindiary qualities of the APB weapons. I opened the definitions file in my mod folder for the APB group and changed the damage type of the weapon from Flame to Bullet.
Even if you don't know much about XML trees, this is pretty easy.

1. Go to your mod definitions folder. This is honestly the hardest part-- The Steam Workshop saves your mods in numerically named folders inside of the Steam > steamapps > workshop > content directory. There will be a numerical folder for the game and another one inside of that folder for the mod. You have to go through them and find which one is for the Glittertech mod. Then go to the path (ModFolder)/Defs/ThingDefs and find which definition you want to alter, like the APB group for example.

2. Change what you want to change! Each <ThingDef>...</ThingDef> is a new thing, and you can see what item in game it is by reading the <defName> tag. The <Projectile> tag controls the damage type and amount of the weapon, for example. Closer to the end of the item's definition you can find information about it's warmup and fire-rate, et cetera. To my knowledge, something with a fire rate of 100 ticks fires every one second.

3. Save a copy of the old definition before you save over it, or be prepared to uninstall/reinstall the mod if anything goes wrong. Try out your newly modified item and see if you like it. I don't mind so much the super ion accelerating weapons, just the fact that they make cover useless, shoot before almost any other gun, and once they hit you, you generally run around uselessly on fire until dead. With the flame type changed to bullet, I'm having a blast!



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Sam_  [developer] 29 Oct, 2016 @ 2:32am 
Thank you for moving this. I encourage anyone that has an issue with the mod values to make the changes they wish for their own local version. I operate this mod under the assumption that the majority of subscribers prefer the current version. I'm also planning a new version of Glittertech in future and this will remain as is renamed Glittertech Classic or something.

As a tip to point 1 you can also search the path ~steamapps/workshop/content for the file; GT_Resources.xml and, with windows, you can right click the result and select Open file Location which will bring you to the Glittertech/Defs/thingdefs directory. If you also have Glittertech No Surgery there will be two results from the search.
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