RimWorld

RimWorld

Glitter Tech Classic (No Surgery)
1stReaper 25 Jun, 2019 @ 1:35pm
Red line error popup in the debug log
Hey Sam, firstly just wanna say i love the mod, sadly i seem to be hitting a wall with figuring out what this is and how to deal with it.

Not enough squares to get to radius 64. Max is 56.40036
Verse.Log:Error(String, Boolean)
Verse.GenRadial:NumCellsInRadius(Single)
Verse.AI.AvoidGrid:PrintAvoidGridAroundTurret(Building_TurretGun)
Verse.AI.AvoidGrid:Regenerate()
Verse.AI.AvoidGrid:get_Grid()
RimWorld.PawnUtility:GetAvoidGrid(Pawn, Boolean)
Verse.AI.CastPositionFinder:TryFindCastPosition(CastPositionRequest, IntVec3&)
RimWorld.JobGiver_AIDefendPoint:TryFindShootingPosition(Pawn, IntVec3&)
RimWorld.JobGiver_AIFightEnemy:TryGiveJob(Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
RimWorld.ThinkNode_Duty:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
RimWorld.ThinkNode_JoinVoluntarilyJoinableLord:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


currently doing a in-depth mod test with all my mods to sort out the load order and ,,,,hopefully be able to use all 300+ mods without getting any issues coming up..

this issue mostly comes up when im testing out the turrets, it kicks into play when i dev-mode spawn an enemy to use a test subject
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1stReaper 25 Jun, 2019 @ 1:40pm 
<update>
triggers mostly when i use the cruise missile turret (i spawn an enemy quite a distance away)

Not enough squares to get to radius 504. Max is 56.40036
Verse.Log:Error(String, Boolean)
Verse.GenRadial:NumCellsInRadius(Single)
Verse.AI.AvoidGrid:PrintAvoidGridAroundTurret(Building_TurretGun)
Verse.AI.AvoidGrid:Regenerate()
Verse.AI.AvoidGrid:get_Grid()
RimWorld.PawnUtility:GetAvoidGrid(Pawn, Boolean)
Verse.AI.PathFinder:FindPath(IntVec3, LocalTargetInfo, TraverseParms, PathEndMode)
Verse.AI.PathFinder:FindPath(IntVec3, LocalTargetInfo, Pawn, PathEndMode)
Verse.AI.Pawn_PathFollower:GenerateNewPath()
Verse.AI.Pawn_PathFollower:TrySetNewPath()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Last edited by 1stReaper; 25 Jun, 2019 @ 1:40pm
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