RimWorld

RimWorld

Tilled Soil
13x13 "dead spot"
Hi,
So here is my problem. I installed this mod and built an INDOOR tilled soil 13x13 room that I wanted to grow plants on. I then installed a sun lamp in the center of the room and made 4 distinct growing zones for various plants (rice, healroot, cotton and else).
I think I didn't activate a grow zone for the sun lamp. Plants started to grow rather quickly but weren't being harvested. I removed the growing zones and tried to remove the tilled soil. "Remove floor" doesn't work at all. I then removed the mod and loaded my game, hoping to remove the tilled floor like that.

The 13x13 square is now completely a "dead spot" where building, soil removing, floor installation are impossible; the bots and pawns don't obey any order given for this zone (object placing, new flooring), etc. Using the Dev Console, I can "destroy" and place floors but the zone is now ignored by the pawns and bots as I said. When I ask them, for example, to place an object from inventory, like a passive cooler, they simply don't do it at all.

Strange thing is that I have another Tilled Soil square outside, and while I removed the mod, the soil still LOOKS tilled (with verticals rows).

My question is : how do I get my 13x13 back? I wish to make this dead zone disappear from my base and build in it.
I can provide any info and snapshot.
Thanks for the Modder, it's a nice mod but I obviously messed it up and don't find any answer...
Last edited by Léon; 7 Apr @ 4:11am
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Léon 11 Apr @ 11:37am 
Anyone? Help please?
@ the mod maker?
Try using DEV Menu to clear out the tiled soils
Léon 12 Apr @ 1:23pm 
I did use the DEV Menu to clear the tilled soil
The zone remains ignored by pawns unfortunately
I re-added the mod to see if it changes anything ; it doesn't
Any order given inside this zone is ignored and I don't know why
Anyone got another idea?
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Showing 1-3 of 3 comments
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