Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah i saw that a lot of people, like you, find that Smuggler and Hack'n'Slash are frustrating. Biker is a tricky caracter XD and i'll try to rework those levels in the near futur.
I'm glad that you enjoyed it, and I hope that the next chapters will be as good as the previous ones. ^^
I'm gonna post another message about Chap IV and the campaign in a few minutes.
It's much longer that i expected because i'm testing new things with the editor and
i'm trying to create something different. I'm also taking more time because i don't want to rush it.
This new chapter needs a ton of custom sprites and i'm not a really pixel master.
But it's in progress and this chapter will be out in the next weeks.
I'll do my best to release it before October, but this time i can't promess anything :/
(holydays are over \o/ )
But if it's not out in September it will sure be out in the first days of October.
Here's the state of chapter IV (cutscenes include custom sprites)
LEVEL 1 - Level almost done - dialogues DONE - cutscene almost done
LEVEL 2 - Level DONE - Dialogues DONE - cutscene almost done
LEVEL 3 - Level almost done - dialogues DONE - cutscene in progress
LEVEL 4 - Level in progress - dialogues DONE - cutscene in progress
BONUS LEVEL - Level in progress - dialogues DONE - cutscene not created yet
also the biker is a very tricky character indeed, i hope you could make the biker level in the next episode much like the third chapter's, where the difficulty stems from managing enemies and positioning instead of being caught out of cover often. oh and the non-linearity of the second floor, thats really good please make more of those yeah? :')
I hope it will be great too ^^ it's really taking a lot of time but i'm starting to pull everything together.
I'll try to release more of those "non-linear" levels but they need to be really planned, I can't talk about next chapter because i really don't want to spoile it, but i'm trying to apply everything i learnt from the editor and your comments.
Chapter IV is kind of an experiment, i'm trying new things, new patherns, to make use of the editor's possibilities. So some of the futur levels could be a little tricky or frustating...
LEVEL 1 - Level DONE - dialogues DONE - cutscene DONE
LEVEL 2 - Level DONE - dialogues DONE - cutscene DONE
LEVEL 3 - Level DONE - dialogues DONE - cutscene DONE
LEVEL 4 - Level almost done - dialogues DONE - cutscene almost done
BONUS LEVEL - Level almost done (still experimenting on it) - dialogues DONE - cutscene in progress
I still have to draw some custom sprites, J and I are gonna review all the dialogues to make sure that there is no mistake. And everything should be ok!
Thanks again for your patience!
Hotline miami 1.5 is not over yet !!! :)
I got some news about the next chapter guys!
The good new is that I've finished to write it, so i'm starting to create the levels and the cutscenes (gotta do a lot of test but i know where each level will take place, the "play-style" of the level etc...)
The bad new is that it requires a lot of custom sprites so it might slow down everything.
Anyway I think I can manage to release the next chapter on the beginning of January.
LEVEL 1 - Level in progress - dialogues DONE - cutscene DONE
LEVEL 2 - Level in progress - dialogues DONE - cutscene in progress
LEVEL 3 - Level not created yet - dialogues DONE - cutscene in progress
LEVEL 4 - Level not created yet - dialogues in progress - cutscene not created yet
BONUS LEVEL - Level not created yet - dialogues in progress - cutscene not created yet
Custom Spirtes : 25% (i'd say)
This chapter is killing me with all the custom sprites, I needed a lot more than i expected. But this chapter is still in progress. As i finished all the hard work thins are gonna be faster now.
See you soon for another update! And thanks again for your comments and supports!
LEVEL 1 - DONE - dialogues DONE - cutscene DONE
LEVEL 2 - Level almost finished - dialogues DONE - cutscene DONE
LEVEL 3 - Level in progress - dialogues DONE - cutscene in progress
LEVEL 4 - Level in progress - dialogues DONE - cutscene in progress
BONUS LEVEL - Level in progress - dialogues almost done - cutscene not created yet
Custom Sprites : 80% (Just 2 characters to re-skin and some items)