Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Almost seems like an oversight. Do advanced bionics heal like the archotech?
When archotech parts were introduced, it was at 170% efficiency. Around that time (20.10.2018), Yakra decided to forcefully deprecate archotech parts while bumping Advanced bionics to +35% to compensate.
At some point the vanilla values were reduced to a mere 125% for bionics and 150% for archotech, but Yakra was no longer updating the mod.
About healing parts... nonwhistanding MSE, all parts heal. Even peg legs.
Both mod also has scar surgery, exoskeleton, and synthetic organs.
Here is the spreadsheet for stats
https://docs.google.com/spreadsheets/d/1RtDLi-73uBQb4CYysYjXGaR8A4eNGeENDBgX2sqAXLE/edit#gid=0
The most visible difference is the increased difficulty whereas organ in Rah's detoriate if not stored in freezer and organ transplant has chances of body rejection. Oh and that rah doesn't bloat you with workbenches
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1949064302
This is the up to date EPOE with proper balances in mind, and with on-going development. There is a add-on mod to remove EPOE workbenches as a side option for the latest version.