RimWorld

RimWorld

Expanded Prosthetics and Organ Engineering
 This topic has been pinned, so it's probably important
Ykara  [developer] 25 Feb, 2020 @ 6:21pm
Bug Reports
Hello!
If you encounter any bugs, please post them here and I will try to fix them!
Last edited by Ykara; 12 Aug, 2020 @ 3:26pm
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Showing 1-15 of 198 comments
This pops up in console when adding the mod to the game

Config error in PowerClaw: has a recipeMaker but no costList or costStuffCount
" " Joywire " "
" " Painstopper " "
" " PowerClaw " "
" " Joywire " "
" " Painstopper " "
Battering_Ram 26 Feb, 2020 @ 12:52am 
Getting the same error as above... Couple of recipes dont have costlist or coststuffcount

RimWorld 1.1.2552 rev605
...

Config error in PowerClaw: has a recipeMaker but no costList or costStuffCount.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Config error in Joywire: has a recipeMaker but no costList or costStuffCount.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Config error in Painstopper: has a recipeMaker but no costList or costStuffCount.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Config error in PowerClaw: has a recipeMaker but no costList or costStuffCount.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Config error in Joywire: has a recipeMaker but no costList or costStuffCount.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Config error in Painstopper: has a recipeMaker but no costList or costStuffCount.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Battering_Ram 26 Feb, 2020 @ 12:56am 
The above error is more than likely due to the royalty dlc conflict
Nuker1110 26 Feb, 2020 @ 1:12am 
https://pastebin.com/TXYHfkif
Here's the log for one of the PowerClaw errors. I do have Royalty, so that may be a common thread to investigate.
Ykara  [developer] 26 Feb, 2020 @ 2:52am 
Thank you very much for the reports! Yes, these issues are caused by the royalty dlc. I'll look into it and try to fix them, even though I currently don't have the money to afford the dlc ^^
Ykara  [developer] 26 Feb, 2020 @ 6:09am 
I've just released 2.31, I think I might have fixed the problem. I do not have the DLC, so I can't check, can any of you guys verify please?
Battering_Ram 26 Feb, 2020 @ 6:59am 
Error on bootup seems to be resolved. I have not produced to parts to replicate an error yet
rato com cigarro 26 Feb, 2020 @ 8:22am 
Im still getting the error, not sure if it's something i did. tried unsubing but didnt work
Ykara  [developer] 26 Feb, 2020 @ 12:07pm 
I now have the DLC (thanks a lot to serialz for sponsoring!) and I have checked, I don't get the error message. Do you still have the problem?
rato com cigarro 26 Feb, 2020 @ 12:33pm 
oh ok now it works fine, no idea if i screwed something up but hey if it's working now i aint dwelling on it
foxtrot911 27 Feb, 2020 @ 3:37am 
The Bionic Heart and Bionic Stomach don't seem to work properly? After I make one of each of them, and try to install them, the surgery says I need 999 hearts and 999 medicine to do the surgery. So obviously it never happens!
Ykara  [developer] 27 Feb, 2020 @ 7:20am 
Ah yes, thanks for reporting. You seem to be playing Rimworld 1.0, in 1.1 this bug doesn't happen. The thing is, you shouldn't be able to craft bionic hearts and stomachs in the first place, because the mod adds surrogate and synthetic organs, but it seems like I didn't remove the option to craft these vanilla parts. My bad! Just use the surrogate and synthetic organs, I'll release a fix soon!
DarkSylph 27 Feb, 2020 @ 3:34pm 
I crafted a surrogate heart with the tissue printer, but I don't have the option to install it in any of my pawns. It looks like it's bugged.
Ykara  [developer] 27 Feb, 2020 @ 3:37pm 
Thanks for reporting, I will look into it!
foxtrot911 27 Feb, 2020 @ 6:06pm 
Thanks!
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