RimWorld

RimWorld

Expanded Prosthetics and Organ Engineering
 This topic has been pinned, so it's probably important
Ykara  [developer] 25 Feb, 2020 @ 6:21pm
Bug Reports
Hello!
If you encounter any bugs, please post them here and I will try to fix them!
Last edited by Ykara; 12 Aug, 2020 @ 3:26pm
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Showing 91-105 of 198 comments
BK7312 18 Oct, 2020 @ 3:17am 
Originally posted by Renousim:
My pawns with bionic arms or legs are unable to wear any clothing meant to cover things like hands, fingers, or feet. Checking alldifs with debug lists things like clavicles, arms, fingers, toes, etc as removed

I'm getting this too. Pawns can't wear clothing for the missing body parts. Bionic legs apparently don't come with feet! I also can't install bionic feet onto pawns who already have bionic legs.
Gooball of hugs 30 Oct, 2020 @ 6:59am 
i cannot seem to be able to remove bionic ribs after installing them or finding them on colonists to remove, tried with and without other mods, no option given in either situation
Thiefers 16 Nov, 2020 @ 1:57pm 
Originally posted by Renousim:
My pawns with bionic arms or legs are unable to wear any clothing meant to cover things like hands, fingers, or feet. Checking alldifs with debug lists things like clavicles, arms, fingers, toes, etc as removed

Originally posted by BK7312:
I'm getting this too. Pawns can't wear clothing for the missing body parts. Bionic legs apparently don't come with feet! I also can't install bionic feet onto pawns who already have bionic legs.

I think this is a base game issue; pawns with prosthetic arms or legs don't register as having hands or feet so they can't wear anything on them. I use this mod to fix this issue: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103563425 (It hasn't been updated to 1.2 but it should still work just ignore the warning)
Last edited by Thiefers; 16 Nov, 2020 @ 1:58pm
Avtomatt 29 Nov, 2020 @ 1:38pm 
Originally posted by Krid:
This doesn't work for transhumanists.
They switched things around so it goes off of the new tag they added prosthetics, but since you're not inheriting the properties of the original hediffs it's not counting them as prosthetic.
I think the tag is <countsAsAddedPartOrImplant>.
I noticed the same problem recently - no buff for transhumanists.
IngoKnieto 4 Dec, 2020 @ 8:30am 
Although I have Simple Prosthetics researched, I have no recipes available at the Prosthetics Table. And also not on the Machining Table.
Can anybody imagine why?

https://imgur.com/WOP6ISS.jpg
Valorie <3 9 Dec, 2020 @ 3:46pm 
I'm not sure if I'm stupid, which is highly possible, or if the mod is possibly broken. But it seems i am unable to anesthetize a prisoner, it reads 'Cannot Anesthetize: Need Materials.' I'm unsure of what exactly to do, or if I'm just misunderstanding something completely.

Edit: Lmao, i'm just dumb. I forgot to give the prisoner the ability to be treated by actual medicine.
Last edited by Valorie <3; 9 Dec, 2020 @ 3:50pm
A simple thing but its a bit annoying. The Prosthetics table is unable to make peg legs, hooks, eyepatches, and all the other simple replacements that the crafting square has. Can you please update this so it includes super simple replacement partS?
Wilihey 3 Feb, 2021 @ 3:07pm 
i'm getting a red error that i cant fix when i play with combat extended and this mod [Combat Extended] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed
Ted 4 Feb, 2021 @ 5:55am 
I get this error,i use CE and i tried to reorder it all multiple times with no luck.


[Combat Extended] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed

Snowfious 4 Feb, 2021 @ 10:28am 
Originally posted by Killa:
I get this error,i use CE and i tried to reorder it all multiple times with no luck.


[Combat Extended] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed

I'm getting the same error as well. Doesn't show up when I didn't have Combat Extended, but recently got the mod, and that is the error.
springy150 5 Feb, 2021 @ 9:57am 
I'm getting a crash to desk top when trying to research bionics there is also no link to it saying i need to research Bionics to unlock bionics and when i force it using dev mode it just crashes me to desk top if there is any thing i can do to help let me know :)
Max Hardwood 13 Feb, 2021 @ 7:10am 
If you're getting the error from CE regarding Bionics.xml


Download the fixed version from the CE github repo
Overwrite the file in
  • steamapps\workshop\content\294100\1631756268\Patches\EPOE\
Last edited by Max Hardwood; 13 Feb, 2021 @ 7:11am
Ted 24 Feb, 2021 @ 4:35am 
[Combat Extended] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed

I keep getting this error,is the mod incompatable with CE?
dustyCelery 9 Mar, 2021 @ 10:47am 
This mod does not work with Combat Extended. If anyone else is running into the combat extended issues like me, use EPOE Forked (instead of the original EPOE) which has compatibility with combat extended.
Hobbes 12 Mar, 2021 @ 6:33pm 
Hey! Love your mod to death.

My colonist has two advanced bionic arms but only a 135% buff to manipulation as if they only had one. Is that intentional? Also, they display as advanced power arms in the description.
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