Hearts of Iron IV

Hearts of Iron IV

Hearts of Iron: New World Order
 This topic has been pinned, so it's probably important
Protroid  [developer] 21 Aug, 2016 @ 10:28pm
Development Diary 2: Governments
Hey there everyone!

First and foremost, a quick AI update:

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

That has been a quick AI update. To fully explain, I have just learned that the way the AI handles laws in Hearts of Iron 4 is hardcoded with respect to their categories. Meaning that if I add a new economic law, the AI could pick it. If I add a new category of law, say manpower or women's’ rights, the AI will have no idea how to pick it on its own.

Man, it sure is a good thing I never did that. Right guys? Right?

...

My workaround with events has been able to get Manpower running smoothly enough, but the complexity we want to give cabinets has fully put them on hold. They simply have too many moving parts for me to be able to implement them cleanly. While upsetting, that doesn’t mean Cabinets will never be realized, I just have to wait for the hardcoding to be patched out.

While that takes however many centuries it will, that means it is time to shift focus. We decided the best way to do this is to introduce a series of simpler laws for the player to enact. Their effects however will be far from simple.

Introducing Governments and Elections!

We first began to talk about Governments amidst ideological discussion. Communism in Spain was different than communism in the Soviet Union, as the facets of democracy in the USA rang differently than those in the UK.

The Ideologies still matter, of course; they represent the fundamental beliefs of the nations and governments in question. However, we’re treating them less like a demographic readout, and more like a representation of what ideas are acceptable in the public sphere; the Overton Window, if you will.

Put simply, governments are an idea that’ll rest on Government menu which will replace the simple Fascist/Communist/Democratic split for determining what Laws you can enact and what abilities you have for diplomacy, trade, and so forth. It allows more fidelity than the simple three category system, while retaining the fundamental idea of a world coming to conflict over the three big Ideologies.

Each Ideology has three Government types available, though this is also a grab-bag of neutral options. These Government Types split the difference between Ideological groups; Social Democracy is democracy with a bit of Red, and Leftist Junta is a Communist country with Fascist leanings. Germany and Japan both start out as semi-democratic Executive Dictatorships, but they might transition to the more extreme Absolute Dictatorship as the war goes on.

Enacting these Governments will not be easy; it is a substantial shift in your Government structure. Fascists and Communists can simply change governments within the same Ideology by paying an exorbitant Political Power fee. Changing between Ideologies will almost always involve a Civil War; totalitarian governments aren’t a big fan of giving up power.

To avoid that PP cost, there is always the option of Elections. Elections are going to be more involved than a single event; they’ll be a longer affair with multiple choices, a la Victoria II. Election Law is the focus of the average Democracy, but Fascist and Communist states can still try to hold their own forms of elections, even if there is only one name on the ballot.

More on those later though! Until next time!

Beau and Derek
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Showing 1-7 of 7 comments
Omar War Ogre 24 Aug, 2016 @ 11:15pm 
I really like the extra depth you're adding to the game, except I do have one problem: "Communist country with Fascist leanings" isn't that sort of a contradiction? I could imagine communist with authoritarian leanings, but fascism and communism are diametrically opposed ideologies with opposite aims, it's sort of like a "reddish shade of blue", just not possible
lesbian robot  [developer] 26 Aug, 2016 @ 2:41am 
In terms of raw ideals? Sure, arguably. But in terms of actual real-world governments, this kind of thing happens all the time. How many supposedly "socialist" governments have had a military strongman with a cult of personality in the lead?

Also, a reddish shade of blue is called purple! :P
Omar War Ogre 7 Sep, 2016 @ 2:35am 
"How many supposedly "socialist" governments have had a military strongman with a cult of personality in the lead?"

That's not really what fascism is, though. You can be militaristic and have a cult of personality and be fascist, but also be not even slightly fascistic. It's your mod, just thought I'd make the point.
Asami Sato 3 Oct, 2016 @ 3:21pm 
So, I know it may not be strictly historically accurate(what is, in a strategy game?) and I don't know if this is the right place to ask, but is there any chance you could add a desperation(enemy strength at x%) check for non-communist nations to implement egalitarianism? China, France, Poland, and several other nations had women in their militaries or resistances by the end of the war, and were all democratic. It annoys me that even in desperation, no nation will ever allow women into their armed forces, which seems less 'Ah, we viewed women as inferior to men, so it can't happen' and more 'I am so dedicated to refusing women equal rights that I will literally let my entire country be destroyed before I even consider allowing them into the military'. A good example of a nation deciding to break their own discrimination policy and allow a group that they never would have even considered human at the start of the war into the ranks is the Confederacy, who, while they never saw action before the end of the war, broke down in 1865 and allowed Coloured troops to enlist in regular army units--something that never would have happened were they not on the brink of defeat, but did specifically *because* they were. It's far easier to imagine a nation lifting restrictions on the other half of their population, especially when even particularly backwards nations allowed them into the workforce and even Nazi Germany had an Women's Auxiliary.

It could even be something freakishly high--200% power difference, maybe, with a huge PP cost to reflect how hard it would be for a 1940s-era government to implement this even in desperation. But I think the option for non-communist governments to do so should exist, especially as one of the primary goals of playing a Paradox game is to change history as much as humanly possible(ideally in the favour of whatever nation you happen to be playing).

It's literally my only complaint about the entire mod. Hell, if you don't want to implement it officially, I'd appreciate simply being told how I could do this for myself--I doubt it's a huge thing to change, since it's already in the base code with the mod.

EDIT: I was correct. In the hour since I've posted this I was able to find the code and change it. My game now has Egalitarianism available to both Communist and Democratic nations when they are facing a nation of comparable strength(85%) for the base cost of 1,000 PP. Fascist nations are required to be almost entirely outgunned(165%) to do so, which I feel embodies the (ostensibly) much more egalitarian ideologies of Communist and Democratic nations, while also giving the more regressive Fascistic states a chance to implement the reform, but only when desperate and at the same exorbitant PP cost. I almost bumped up the manpower percentage boost from 10% to 20%, and even considered a reduced 12%, but decided that 10% was a significant enough boost, especially as compared to the others, which seldom individually go beyond single digits. Imho this makes the 'egalitarianism' doctrine desirable while also being something you can't(and shouldn't want to) implement early on, what with the requirements, cost, and PP+unity hit.
Last edited by Asami Sato; 3 Oct, 2016 @ 4:28pm
Protroid  [developer] 3 Oct, 2016 @ 7:22pm 
@Vaylin

Don't worry, in the next patch, I am drastically changing of the Womens Rights laws work.
Asami Sato 8 Oct, 2016 @ 4:11pm 
Awesome!
Last edited by Asami Sato; 8 Oct, 2016 @ 4:12pm
Polyester™ 29 Oct, 2017 @ 3:11pm 
Social Democracy?
In MY united states?
Its more likely than you think.
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