Kenshi
Recruitable Prisoners - with dialogue (pls read description)
WretchedWyrm 15 MAR 2017 a las 3:16 p. m.
Recruitment Timer Glitch(?)
I'm trying to build a small fogmen force, but it seems they all share the same timer? Once I attempt dialogue with one, dialogue with the rest are reset aswell. I have some hungry bandits also, and they do it as well, but their timer and the fogmens are still separate. Maybe this is an intended feature, but seemed weird to me.
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Nanogiraffe  [desarrollador] 24 MAR 2017 a las 12:18 a. m. 
Hi, thanks for your comment. Yes, this is result of a limitation in the vanilla game. Becuase they all are 'technically the same' character so they all 'share' the same dialogue and thus the same timer. I did initally consider removing the timer. However it is needed to stop spamming.
WretchedWyrm 24 MAR 2017 a las 1:34 a. m. 
Ah, I see. As I delved farther into the FCS I started to get that vibe, but thanks for confirming. Maybe you could make them go unconcious for a set duration after a failed attempt?
Psykikk 14 MAY 2017 a las 4:38 a. m. 
or implement some form of... "harsher treatment option"... not that I am proposing torture... but something that let them think twice about insulting someone that ust beat the crap out of them..
FoxyLover69 5 JUN 2018 a las 5:24 a. m. 
Expanding upon this topic Nanogiraffe. I'm currently looking over your mod's files in a bid to remove the timer for my own use. I'm understanding most of the things I'm seeing, except for the timer. Where is that?
WretchedWyrm 5 JUN 2018 a las 5:33 a. m. 
That's probably in the dialogue editor on the right, there should be an option called repetition limit. I think that's what he used.
FoxyLover69 5 JUN 2018 a las 5:38 a. m. 
Ah yes, I see that. So instead of Starving Bandits having "DR_VSHORT_020" I change that to "DR_NO_LIMIT" and then I just have to deal with the dialogue?
WretchedWyrm 5 JUN 2018 a las 5:39 a. m. 
Yup, that ought to be exactly it.
FoxyLover69 5 JUN 2018 a las 5:42 a. m. 
Yikes... this is going to be a looooong editing job... There's timers on individual topics, let alone the prisoner types.
Nanogiraffe  [desarrollador] 5 JUN 2018 a las 5:42 a. m. 
Publicado originalmente por WAR WretchedWyrm:
Yup, that ought to be exactly it.

That's correct :-)
WretchedWyrm 5 JUN 2018 a las 5:42 a. m. 
If you wanted to be a little lazy, you could just replace all of them with the same dialogue.
WretchedWyrm 5 JUN 2018 a las 5:46 a. m. 
Depending on how they're set up, you probably won't need to change all of them, they might be there just to make the conversation more diverse.
FoxyLover69 5 JUN 2018 a las 5:47 a. m. 
Publicado originalmente por WAR WretchedWyrm:
If you wanted to be a little lazy, you could just replace all of them with the same dialogue.
I'm half-tempted to do that cuze of all the weird requirements, but that also spoils the awesome of the mod. I just want to spam dialogue till they stop ****ing around and realise how awesome we are.
wirpy 11 OCT 2018 a las 7:02 a. m. 
Publicado originalmente por FoxyLover69:
Publicado originalmente por WAR WretchedWyrm:
If you wanted to be a little lazy, you could just replace all of them with the same dialogue.
I'm half-tempted to do that cuze of all the weird requirements, but that also spoils the awesome of the mod. I just want to spam dialogue till they stop ****ing around and realise how awesome we are.
How did it go? Did you remove timer from everything or something ?
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