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+20% resist to explosions, +35% resist to fire, and +25% move speed. +25% health from heal sources, +20% resist against explosive and bullet knockback.
Cons:
+25% Vulnerability to melee
+20% Knockback from airblasts
+10% Vulnerability to bleeding damage
Restricted to melee only
Lasts for 15 seconds.
+ While active, grants 50% faster movement speed.
+ While active, grants 30% faster weapon switch.
+ While active, grants 35% faster move speed when deployed.
+ While active, grants 15% faster melee swing speed.
+ Does not require recharge after use.
- While active, reduces all healing by 60%.
Passive Ability: -25% Slower Recharge Rate
+20% Faster move speed
+15% Faster firing speed
+20% Explosive resistance
-85% Healing from medics + dispensers
+10% Movement speed
Faster Reload and Faster spun time.
Can be given to Teammates to heal them/ Increase their MS
[-] 100% chance to get diabetes