ARK: Survival Evolved

ARK: Survival Evolved

Primitive Survival Equipment+
 This topic has been pinned, so it's probably important
SamKO  [developer] 22 Jul, 2016 @ 6:47pm
UPDATES
23.08.2016
  • ADDED: Grill (cooking meat in bulks)
  • ADDED: Large Stone Forge (4x speed in making ingots)
  • ADDED: Cooking Station (replacement for industrial cooker, needs to be snapped onto a water pipe just like the industrial cooker, small visual feature is that you will see some of the items that are inside represented on the 3d model itself)

  • UPDATE: Drugs/arrow/Grenades are now full configurable and the default values have been changes slightly.
  • UPDATE: In-game item descriptions are updated (had to retype all so some are different than before, some spelling mistakes were fixed but new may be there :P)

08.08.2016
  • ADDED: Crystal Ingot
  • ADDED: Crystal Arrow and Tranq Crystal Arrow
  • ADDED: Longbow (arrows to use: Crystal Arrow and Tranq Crystal Arrow)
  • ADDED: Crystal Pike
  • ADDED: Crystal Sword
  • ADDED: Crystal Shield
  • ADDED: Primitive Scuba Flippers
  • UPDATE: Obsidian Multi Tool (added Club as the 4th option)
  • UPDATE: Smithy and Forge can be picked up now, and if no one has noticed they can be placed without foundations since the beginning.

05.08.2016
  • ADDED: 7 Arrows - arrows with the drug effects
  • ADDED: 8 Organic Grenades - grenades with the drug effects
  • DOCUMENTATION UPDATE: Added Information about the new stuff

31.07.2016
  • ADDED: Leveling system - Test phase (added to Keratin Sword and Obsidian Pike )
  • UPDATE: re-cooking mod with new dev kit update

27.07.2016
  • ADDED: Improved Smithy - used to craft all sorts of things (Obsidian MultiTool moved to Improved Smithy)
  • ADDED: Obsidian Pike - a pike which can endure a lot and deals bleeding damage to your victims
  • ADDED: Obsidian Sword - a sharp sword dealing bleeding damage to your victims
  • ADDED: Obsidian Shield - a strong shield to protect you from the wild beasts
  • DOCUMENTATION UPDATE: Added Information about the new stuff

25.07.2016
  • FIX: Black icon on RimasPowder
  • ADDED: Strengted Forge - used to melt metal double the speed and to melt obsidian and metal for Obsidian Ingots, can be placed directly on ground, simple model handcrafted (sorry if it sucks but i'm not that good at modeling)
  • ADDED: Obsidian Ingot - used for new Tools and weapons coming to the Obsidian Set
  • ADDED: Obsidian Multi Tool is a combination of a AXE,PICK and SICKLE in one tool, to switch between the functionalities press the middle mouse button and the tool will rotate in your had so the proper head extension is facing forward
  • DOCUMENTATION UPDATE: Added Information about the new stuff

23.07.2016
  • FIX: The correct "Rimas Powder" not being added to the engram list
  • FIX: Keratin Pick crystal harvest

22.07.2016
  • FIX: Keratin Sickle BP from smithy to player inventory as reported by @LittleMsSam
  • FIX: Keratin Pick and Chitin Hatchet harversting rate to low (close to metal now, but less durability and male damage) reported by @Renesh
  • ADDED: Primitive Scuba Goggles and Primitive Scuba Goggles with Snorkel
  • ADDED: Resource Rimas Powder used for Primitive Scuba Goggles with Snorkel
  • DOCUMENTATION UPDATE: Added Information about the new scuba gear

21.07.2016
  • FIX: Keratin Sickle as reported by @LittleMsSam
  • DOCUMENTATION UPDATE: Added the Engram Names in the format ENGRAMNAME_C (on the first page of the document) as requested by @Izzien

20.07.2016
  • FIX: Portable Mortar And Pestle - Fixed issue where not all 7 availible drug were visible
  • FIX: Portable Mortar And Pestle - Vanilla items from the standard Mortar&Pestle visible but you couldn't craft them
  • UPDATE: All the drugs got new effects and time increased from 10 to 30 sec
  • UPDATE: Drugs like burn and freez, and slow and speed drug cancel each other effects
  • UPDATE: BURN DRUG - sets you on fire, and also sets other dinos and players on fire if you get too close
  • DOCUMENTATION UPDATE: Added all the informations about the DRUGS to the spreadsheet

19.07.2016
  • FIX: Keratin Sickle - Fixed issue where sickle wasn't harvesting fibers

18.07.2016
  • ADDED: Portable Mortar And Pestle - A smaller Mortar and Pestle which can be placed on the ground and can be pick up again. It has all the normal functionality like the vanilla version with the addition of crafting the MOD DRUGS and it has only 8 slots instead of the vanilla which has 12.

  • ADDED: Drugs - 7 new drugs with all sorts of different effects. The drugs are CRAFTED in the Portable Mortar And Pestle
Last edited by SamKO; 23 Aug, 2016 @ 1:24pm
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Showing 1-7 of 7 comments
RunicKnight1 17 Oct, 2021 @ 3:32pm 
Hey, SamKO. I did not know a better way to reach out to you, so I thought I would post here instead of on a main page comment section. The reason I am contacting you is because I have a link to some open resource materials from an old Ark mod. I thought that it might help you with your own version of NSFW or whatever you decide to name it. I remember you said you might want to start one of your own, so I thought I would help you a little with this Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=917078422
It has a github link under discussions in the "I Love the Community" topic. Again, thanks for all the great mods.
PS: This mod still works regardless of what steam says, I only wanted the resources for a way to create undergarments for my own mod. I found out later that the ADK already has most of those resources... oh well.
SamKO  [developer] 17 Oct, 2021 @ 4:20pm 
Originally posted by RunicKnight1:
Hey, SamKO. I did not know a better way to reach out to you, so I thought I would post here instead of on a main page comment section. The reason I am contacting you is because I have a link to some open resource materials from an old Ark mod. I thought that it might help you with your own version of NSFW or whatever you decide to name it. I remember you said you might want to start one of your own, so I thought I would help you a little with this Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=917078422
It has a github link under discussions in the "I Love the Community" topic. Again, thanks for all the great mods.
PS: This mod still works regardless of what steam says, I only wanted the resources for a way to create undergarments for my own mod. I found out later that the ADK already has most of those resources... oh well.

Thanks for the info. I still haven't given up fully on the ArkUncut mod, and as such it will get 1-2 more updates by me in the future(and will be available on my profile till the owner finds it a new home), but my interest in using the acquired skills to create my own version are still very much there. So I will happy check out the source files provided in the near future and see if I cane make use of them the way I intend.

In case you want me to update you if this ends up somewhere, you can leave a message on discord(SamKO#9942) and in case you don't use discord, I will try and remember to post a update here.

RunicKnight1 17 Oct, 2021 @ 6:42pm 
Your welcome, and thanks. Yeah, I do not use discord, so thanks for considering that possibility. I will let you know if I find any other useful resources. Later.
RunicKnight1 17 Dec, 2023 @ 5:35pm 
How is it going, SamKO? It has been a while. I hope you are enjoying the holidays.

I hope you don't mind, but I have a modding question. I have made a weapon/item/structure mod that seems a little on the large size considering the contents. I have seen other mods with way more content than mine with less required memory space.
So, my question is how do I reduce the size of my mod's memory storage requirements?

I saw in a post on another mod about removing holiday assets. I was wondering if they removed connections to assets in the PrimalGameData_BP, and how I could do something like that safely?

Any advice would be much appreciated, and thanks once again for the free assets! Several of them are in my mod, along with some I purchased.

If I don't hear from you until after the end of the year, I hope you have a Merry Christmas!:steamhappy:
Last edited by RunicKnight1; 17 Dec, 2023 @ 5:35pm
RunicKnight1 28 Feb, 2024 @ 2:03pm 
@SamKO I did not know if you saw my message, because I did not put your call-sign at the beginning of it. So, I thought I would send you another message with it this time. Still have not figured out how to reduce mod size...
SamKO  [developer] 29 Feb, 2024 @ 8:16am 
The size issue could be because:
* High detailed 3d models (other may optimize their models before exporting, like reducing the poly count)
* High detailed textures (no point of going above 2k, but for better memory allocation and size, 1024x1024 should be the biggest size you need.
* And the last is what you mentioned, you may be referencing vanilla assets that aren't referenced in the devkit, resulting it the kit cooking them into your mod folder thinking they won't exis in the live game...for that you can check the resulting ♥♥♥♥♥ folder and se if there are other folders beside your own and delete all files that you are sure exist in live game before hitting the upload button
RunicKnight1 14 May, 2024 @ 11:49pm 
@SamKO Thanks for the helpful tips, I will see what I can do. Sorry, for the late response, I've had a lot going on lately. I appreciate any helpful advice that is offered. Besides my item/structure mod, I will even do a few creature mods in the future... hopefully.
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