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2. for most people getting off of a planet is a big stressful deal that they tell their friends about. I made a ship that will do it with a yawn and a stretch. I think that counts for something. also i think people will like the whole idea of the kamikaze style orbital decents.
3. all of the mission areas have a log of some kind. you deleted the tablet style logs when you did the spacemaster server cleanup. The long GPS list was actually only there for me to use while debugging the game. the player version only has the major planets and the asteroid fields. v.1.4 only has the player version markers. If you want more random story side lines dropped in I will gladly accept fictional story submissions to randomly drop in tablets here and there.
4. The Falcon is as much a star of the scenario as the player is. Most people have never seen a ship like that before. I also think that most people wil use more hydrogen than you did so the ship will go faster. also, much of the slowness of the ship I think may be due in part to the sim speed. hopefuly the optimization will help that. That being said I do like your idea about a mothership and a shuttle type ship. Maybe the next scenario will have something like that in it.
5. I would gladly turn off block damage except that one of the mission locations needs to be blown up. I have no idea how to turn off block damage for the ship without turning it off for everything else also. If you have some input in that regard I would gladly listen. I have found nothing in the scenario settings that allow for this. only win and lose conditions. Maybe you could add this to the mod (?)
V.1.4 is now live. you may want to check that you have the most up to date version