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Rapporter et oversættelsesproblem
+ Fully charged shots will detonate on impact on enemy players.
(Only fully charged shots will do this, uncharged or partially charged shots will bounce off like normal stickies)
- Bombs will roll slowly, and not stick to surfaces, but can still be detonated remotely.
(Similar to the Grenade Launcher in the beta trailer)
- 20% damage penalty
This is the most i can think of, not sure if any of it's good. Opinions?
Pros:
- Shots charged 50% or higher detonate on impact with enemy players
Cons:- Bombs roll instead of stick
Hidden con- on impact detonation damage is capped at 110Obviously, the con can be helpful, but generally you do lose the ability to make overhang traps.
While weapon is active:
-10% movement speed
+10% damage invulnrability to all sources
-15% firing speed
+15% damage bonus
Maybe not the greatest stats for a sticky bomb luancher though.
PROS:
+20%firespeed
+20 mag size
CONS
-50% reload speed
-10% damage
-90% Blast radius
If an enemy touches a stickybomb that is grounded, it has a 25% chance to stick to them
-25% damage penalty
-20% blast radius
Only can have 6 stickies active at any time
*Stickybombs can only be removed via the resupply locker, the death of the Demoman, self inflicted damage, friendly (the enemy's team) bullets or friendly (the enemy team's) airblast*
30% faster firing speed
15% more push force against ubercharged players
25% clip size
-Deals only 30 damage against overhealed and full health to enemies
-cant be krit boosted