ARK: Survival Evolved

ARK: Survival Evolved

ARK Saiyan
 This topic has been pinned, so it's probably important
SamKO  [developer] 25 Jul, 2016 @ 11:43pm
Mod Configuration
Hey, as per request, here are the possible setting for this mod

Engram names for enabling/disabling or changing requirements are:

EngramEntry_SaiyanPill_SamKO_C
EngramEntry_BlueSaiyanPill_SamKO_C
EngramEntry_RedSaiyanPill_SamKO_C


INI Config:

[ARKSaiyan]
DurationInSeconds=1200
BlueDurationInSeconds=1200
RedDurationInSeconds=600

MaxHealthScaleInPercent=100
BlueMaxHealthScaleInPercent=200
RedMaxHealthScaleInPercent=300

MaxWeightScaleInPercent=50
BlueMaxWeightScaleInPercent=100
RedMaxWeightScaleInPercent=150

MaxMeleeDmgMultiplierScaleInPercent=50
BlueMaxMeleeDmgMultiplierScaleInPercent=100
RedMaxMeleeDmgMultiplierScaleInPercent=150

DontApplyAOEBuff=false
BlueDontApplyAOEBuff=false
RedDontApplyAOEBuff=false

AOEBuffRange=1000
BlueAOEBuffRange=5000
RedAOEBuffRange=10000

SuperSaiyanPenaltyOff=false
BlueSuperSaiyanPenaltyOff=false
RedSuperSaiyanPenaltyOff=false

JumpZVelocity=1000
BlueJumpZVelocity=1000
RedJumpZVelocity=1000

JumpOutOfWaterPitch=-100
BlueJumpOutOfWaterPitch=-100
RedJumpOutOfWaterPitch=-100

MaxSpeedMultiplier=4
BlueMaxSpeedMultiplier=5
RedMaxSpeedMultiplier=6

MaxSwimSpeedMultiplier=4
BlueMaxSwimSpeedMultiplier=5
RedMaxSwimSpeedMultiplier=6


Please report any issues discovered regarding configuration here!
Thanks
Last edited by SamKO; 1 Oct, 2016 @ 10:14pm
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Showing 1-11 of 11 comments
Menkira 26 Jul, 2016 @ 12:41am 
Nice! I will restart my server tomorrow morning with this included.
SamKO  [developer] 26 Jul, 2016 @ 12:46am 
Originally posted by ARK....Premium20xStatsx10Gx6Tame:
Nice! I will restart my server tomorrow morning with this included.
You're welcome, if you spot any issues, let me know, as soon as possible ;)
This goes in the Game.ini
Under [/script/shootergame.shootergamemode]

Custom Item Crafting Costs (using default crafting materials):
To change the number of an item simply adjust the BaseResourceRequirement in the same ( ) as the material you wish to cost more or less. In these examples, they are set to 2 full water jars, 9001 mejoberries, 400 cooked prime meat, 4 Rex Arms, 9001 amarberries.

Regular:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_SaiyanPill_SamKO_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_WaterJarRefill_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Mejoberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedPrimeMeat_C",BaseResourceRequirement=400.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ApexDrop_Rex_C",BaseResourceRequirement=4.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Amarberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false)))

Red:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_RedSaiyanPill_SamKO_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_WaterJarRefill_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Mejoberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedPrimeMeat_C",BaseResourceRequirement=400.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ApexDrop_Rex_C",BaseResourceRequirement=4.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Amarberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false)))

Blue:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_BlueSaiyanPill_SamKO",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_WaterJarRefill_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Mejoberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedPrimeMeat_C",BaseResourceRequirement=400.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ApexDrop_Rex_C",BaseResourceRequirement=4.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Amarberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false)))

Override Engram Examples:
In these examples, the regular one i set to level90 and 0 ep req. Blue is set to level94 and 0 ep req. Red is set to level94 with 0 ep req. Same requirement to learn and they are not hidden.

Regular:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SaiyanPill_SamKO_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=90,RemoveEngramPreReq=False)

Blue:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BlueSaiyanPill_SamKO_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=94,RemoveEngramPreReq=False)

Red:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RedSaiyanPill_SamKO_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=94,RemoveEngramPreReq=False)

In this example, they are hidden:

Regular:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SaiyanPill_SamKO_C",EngramHidden=True)

Blue:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BlueSaiyanPill_SamKO_C",EngramHidden=True)

Red:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RedSaiyanPill_SamKO_C",EngramHidden=True)

Hope this helps some people out there
Last edited by ₦Ɇ₩ĐⱤɆ₳₥₴; 4 Aug, 2016 @ 10:00pm
Hexoganonova 11 Sep, 2016 @ 4:03pm 
how do you change the duration of the effects?
SamKO  [developer] 12 Sep, 2016 @ 10:00am 
Originally posted by Internet Explorer:
how do you change the duration of the effects?
Sorry, I don't use Internet Explorer, but I may come back to you when i need to answer to someone else
Vocal Tune  [developer] 1 Oct, 2016 @ 8:30pm 
INI Config:

[ARKSaiyan]
[ARKSaiyan]
DurationInSeconds=1200
BlueDurationInSeconds=1200
RedDurationInSeconds=600

Just curious is it suppose to be a double ARKSaiyan or just 1?
SamKO  [developer] 1 Oct, 2016 @ 10:13pm 
Originally posted by WarWVocalTune:
INI Config:

[ARKSaiyan]
[ARKSaiyan]
DurationInSeconds=1200
BlueDurationInSeconds=1200
RedDurationInSeconds=600

Just curious is it suppose to be a double ARKSaiyan or just 1?
Just one, my mistake. Thanks
Vocal Tune  [developer] 12 Oct, 2016 @ 5:22pm 
k cool just making sure. I also need help with setting this just for Admins because apparently some players don't like having it on the server because it's OP etc. I mostly just want it for myself at least, and my Future Admins in order to stand out from the others while i Run the server.
For those that couldnt get the custom crafting costs to stick here is a bugfix for it. A modder was kind enough to make one. Yay!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=781635522
Vocal Tune  [developer] 5 Dec, 2016 @ 5:09am 
Just to be more specific (In case any1 got lost or loses their settings randomly in the game.ini if service provider does a random wipe) to block them it should look like this within the game.ini:

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SaiyanPill_SamKO_C",EngramHidden=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BlueSaiyanPill_SamKO_C",EngramHidden=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RedSaiyanPill_SamKO_C",EngramHidden=True)

DRUNK PYRO 19 Jun, 2022 @ 2:44pm 
where do you input all this?
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