Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Under [/script/shootergame.shootergamemode]
Custom Item Crafting Costs (using default crafting materials):
To change the number of an item simply adjust the BaseResourceRequirement in the same ( ) as the material you wish to cost more or less. In these examples, they are set to 2 full water jars, 9001 mejoberries, 400 cooked prime meat, 4 Rex Arms, 9001 amarberries.
Regular:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_SaiyanPill_SamKO_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_WaterJarRefill_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Mejoberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedPrimeMeat_C",BaseResourceRequirement=400.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ApexDrop_Rex_C",BaseResourceRequirement=4.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Amarberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false)))
Red:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_RedSaiyanPill_SamKO_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_WaterJarRefill_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Mejoberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedPrimeMeat_C",BaseResourceRequirement=400.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ApexDrop_Rex_C",BaseResourceRequirement=4.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Amarberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false)))
Blue:
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_BlueSaiyanPill_SamKO",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_WaterJarRefill_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Mejoberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedPrimeMeat_C",BaseResourceRequirement=400.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_ApexDrop_Rex_C",BaseResourceRequirement=4.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Berry_Amarberry_C",BaseResourceRequirement=9001.0,bCraftingRequireExactResourceType=false)))
Override Engram Examples:
In these examples, the regular one i set to level90 and 0 ep req. Blue is set to level94 and 0 ep req. Red is set to level94 with 0 ep req. Same requirement to learn and they are not hidden.
Regular:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SaiyanPill_SamKO_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=90,RemoveEngramPreReq=False)
Blue:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BlueSaiyanPill_SamKO_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=94,RemoveEngramPreReq=False)
Red:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RedSaiyanPill_SamKO_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=94,RemoveEngramPreReq=False)
In this example, they are hidden:
Regular:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SaiyanPill_SamKO_C",EngramHidden=True)
Blue:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BlueSaiyanPill_SamKO_C",EngramHidden=True)
Red:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RedSaiyanPill_SamKO_C",EngramHidden=True)
Hope this helps some people out there
[ARKSaiyan]
[ARKSaiyan]
DurationInSeconds=1200
BlueDurationInSeconds=1200
RedDurationInSeconds=600
Just curious is it suppose to be a double ARKSaiyan or just 1?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=781635522
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SaiyanPill_SamKO_C",EngramHidden=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BlueSaiyanPill_SamKO_C",EngramHidden=True)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RedSaiyanPill_SamKO_C",EngramHidden=True)