Team Fortress 2

Team Fortress 2

M1 carbine for sniper
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Showing 1-15 of 15 comments
Schnivän☆ 21 Jul, 2016 @ 2:26pm 
IF ITS PRIMARY:

(~) Hidden Stat : 15 Round Clip
(+) +250% Firerate
(-) -20% Damage Done
(~) -20% Bodyshot Damage ( -40% Bodyshot Damage )
(~) Hidden Stat : -80% Optical Zoom-In
(~) Hidden Stat : Cannot Be Charged

IF ITS SECONDARY:

(-) -40% Clip Size
(-) -60% Firerate
(+) +50% Damage Done
(~) Mini-Crit's on Headshot
(~) Hidden Stat : Cannot be Fired Full-Auto
(~) Hidden Stat : -75% Bullet Spread
Last edited by Schnivän☆; 21 Jul, 2016 @ 2:32pm
Albin (no sound)  [developer] 21 Jul, 2016 @ 4:13pm 
When i tested it in game i gave it spys revolver stats (except i gave it a 15 round clip to be more realistic) and played against some bots but these are good ideas
Last edited by Albin (no sound); 21 Jul, 2016 @ 4:14pm
W.A. the Anum 21 Jul, 2016 @ 4:18pm 
I think it should be Secondary so my ideas would be:

+15% accuracy
+40% Magazine (35)

=As longer you hold the shoot button as more does this weapon lose accuracy (till -35% (which means -20% from the original SMG); pretty much the first shots are kinda "bullseye" ones.

-20% Damage (around 6-7)
Assuming it's an SMG

Alt fire:scope in
Crits on headhsot while scoped in
-20% slower firng speed
-15% damage penalty
No random critical hits
No movement while scoped in
Grimlock 21 Jul, 2016 @ 7:33pm 
Is this suppose to be the standard semi-auto M1A1 Carbine, or the M1/M2 Carbine that's selective fire between auto and semi-auto?
Albin (no sound)  [developer] 22 Jul, 2016 @ 1:27am 
@rockman X The m1a1 semi auto paratrooper version
Internal Affairs 22 Jul, 2016 @ 2:47am 
Since it's semi-auto, it could have:
+20% faster firing speed
-25% accuracy (since it has no stock or scope)
+10% headshot damage

Tell me if this is a bad idea pls.
:csgoct::csgogun::whitekitty:
Marshmallow Cat 22 Jul, 2016 @ 2:33pm 
Oh my god this would change sniper so much
(Primary type weapon)
- Minicrit on headshot
= Has clip and reserve (8 rounds clip, 32 reserve)
+Fire as fast as you can pull the trigger (slightly faster than smg to prevent macro autoclick)
-Cannot be crit boosted
-50% damage
(Hidden) Twice the reload speed of SMG
(Hidden) Zooming would move the gun closer to your head/ADS, reducing flinching and allowing crit headshots at the cost of a slower movement speed than aiming with stock and slower firing speed than stock
(Hidden) Can headshot without zooming
(Hidden) No zoom damage boost
Neko Damian 22 Jul, 2016 @ 6:50pm 
Just make it the M1
Headshots cant be charged
Clips instead of bolt
no bolting
slighty boost firing speed
a decent damage penalty due to smaller bullets
and a game changer
Faster reload when clip still has 1 bullet
Slower reload speed upon mag empty
Last edited by Neko Damian; 22 Jul, 2016 @ 6:52pm
Pepe Argento 1994 23 Jul, 2016 @ 10:53am 
+%25 Damage

20 Less accurate

:special:
gibus 23 Jul, 2016 @ 9:55pm 
+Is exactly like the M1A1 from COD: WAW
+Primary weapon
-No random critical hits
uye 23 Jul, 2016 @ 10:04pm 
+10% Clip size
+25% Explosion Resistance
+Faster Reloading Speed
+5% Running Speed

-No RandomCrits
-10 bullet vunrebility
-When burned, SMG will be destroyed (Cause it's wood) And can only be replaced in spawn locker

What do you think?
Nemesis 27 Jul, 2016 @ 4:07am 
50% slower fire rate
30% more damage
30% more accuracy

it is supposed to be a semi-automatic rifle but it should replace the smg base of the fact it as no scope
Originally posted by KokoStrikeZ:
IF ITS PRIMARY:

(~) Hidden Stat : 15 Round Clip
(+) +250% Firerate
(-) -20% Damage Done
(~) -20% Bodyshot Damage ( -40% Bodyshot Damage )
(~) Hidden Stat : -80% Optical Zoom-In
(~) Hidden Stat : Cannot Be Charged

IF ITS SECONDARY:

(-) -40% Clip Size
(-) -60% Firerate
(+) +50% Damage Done
(~) Mini-Crit's on Headshot
(~) Hidden Stat : Cannot be Fired Full-Auto
(~) Hidden Stat : -75% Bullet Spread
75% slower fire rate
40% more damage
50% less clip size
20% slower reload speed
60% more accurate
25% slower switch speed and holster speed
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