ARK: Survival Evolved

ARK: Survival Evolved

AvatARK
 This topic has been pinned, so it's probably important
GyozaGuy  [developer] 21 Apr, 2017 @ 8:06pm
Config Options
To disable chi for infinite bending, add the following to the bottom of GameUserSettings.ini:
[ChiBarOptions] DisableChiBar=True

Each bending ability has settings that can be configured. There are three possible configuration options:
- ProjectileLife - how long the projectile exists in seconds (related to the projectile range); default value is 0.5.
- DamageMultiplier - this value multiplied by the player's melee damage stat determines how much damage bending abilities will do; default value is 1.5.
- ChiCostMultiplier - a multiplier that determines how much of the default chi cost to use; default value is 1.0 (100% normal chi usage).
- SpeedMultiplier (only for AirJet, Catapult, FireJet, and WaterLaunch) - a multiplier that determines the power of a launch; default value is 1.0.

Set up your GameUserSettings.ini file like so:
[BendingAbilityOptions] <AbilityName>ProjectileLife=0.5 <AbilityName>DamageMultiplier=1.5 <AbilityName>ChiCostMultiplier=1.0 <AbilityName>SpeedMultiplier=1.0
Replace <AbilityName> with the ability you want to configure.
For example, to configure FirePunch and AirSpeed, you might do something like this:
[BendingAbilityOptions] FirePunchProjectileLife=2.0 FirePunchDamageMultiplier=3.0 FirePunchChiCostMultiplier=0.25 AirSpeedChiCostMultiplier=0.01
Please note that not all abilities will use all three configurable options. For instance, in the above example, only the chi cost multiplier is being changed for AirSpeed because it is not a projectile and does no damage.

By default, when players use the new buff flag to remove their bending, they will be given a 10-minute cooldown before they can choose another element. To disable this, put the following in GameUserSettings.ini:
[BendingConfig] PreventBendingSwitchCooldown=True
Last edited by GyozaGuy; 23 Jan, 2018 @ 6:09pm
< >
Showing 1-15 of 66 comments
Minister Oak 21 Apr, 2017 @ 10:13pm 
Is there a way to reduce all ChiCostMulitipliers? I host a server with a more vanilla feel and standard stat rates. This new chi cost is a bit much in my opinion but I don't want to disable chi altogether.

If not could you post a list of the ability names as they should appear in the configuration? I'm not sure if capitalization matters.

AirBlastChiCostMultiplier=
AirShieldChiCostMultiplier=
AirSpeedChiCostMultiplier=
AirSpoutChiCostMultiplier=
AirJetChiCostMultiplier=
RockhrowChiCostMultiplier=
KnockoutChiCostMultiplier=
EarthsightChiCostMultiplier=
CatapultChiCostMultiplier=
EarthraiseChiCostMultiplier=
FirePunchChiCostMultiplier=
FireBlastChiCostMultiplier=
FireFlareChiCostMultiplier=
IlluminationChiCostMultiplier=
FireFlightChiCostMultiplier=
FireJetChiCostMultiplier=
WaterBlastChiCostMultiplier=
IciclesChiCostMultiplier=
IcecuffsChiCostMultiplier=
WaterSpeedChiCostMultiplier=
WaterSpoutChiCostMultiplier=
Last edited by Minister Oak; 21 Apr, 2017 @ 10:20pm
GyozaGuy  [developer] 21 Apr, 2017 @ 10:32pm 
That looks good to me! Capitalization shouldn't matter. There isn't a way to set them all at once, but maybe I should add that...
Minister Oak 21 Apr, 2017 @ 10:38pm 
I went ahead and tried it since no one was online. I didn't have any issues. Air Spout seems to be much slower though. Is its affected by the one of the other multipliers? I'd like to increase it's speed a little if possible.
Last edited by Minister Oak; 21 Apr, 2017 @ 10:44pm
GyozaGuy  [developer] 21 Apr, 2017 @ 10:48pm 
Interesting, it should be faster with this update. I'll look into it.
Minister Oak 21 Apr, 2017 @ 11:04pm 
Also would it be possible to add a configuration for the rate that Chi recovers? Perhaps instead of reducing the costs so much I can force my players to use bending in short bursts with faster recovery.

Sorry for posting so much and asking so much I just love this mod and the way it is headed. Keep it up this is wonderful
GyozaGuy  [developer] 21 Apr, 2017 @ 11:27pm 
Thanks for the support! I should add that as a config option, I'll see if I can. Also, soon we'll be adding more consumable items that replenish chi or give players more chi temporarily.
Kitty 22 Apr, 2017 @ 3:27pm 
Is there a way to disable engrams
GyozaGuy  [developer] 22 Apr, 2017 @ 3:44pm 
@Courtney Yep, there is lots of info available on the Internet for that. You are probably looking for something like this:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Mercury_C",EngramLevelRequirement=500,EngramPointsCost=75,EngramHidden=True,RemoveEngramPreReq=False)
Replace "EngramEntry_Mercury_C" with the engram you want to disable. To find the name of it, look in the mod files and find the file that starts with "Engram", then add "_C" to the end of that name in the config file.
杨影枫 30 Apr, 2017 @ 1:07am 
Originally posted by GyozaGuy:
Thanks for the support! I should add that as a config option, I'll see if I can. Also, soon we'll be adding more consumable items that replenish chi or give players more chi temporarily.
看了新的UI皮肤感觉你能看懂中文,所以用中文和你说了哦。
我玩单人模式的,现在碰到几个问题反映一下。
1、每次关游戏后再进游戏,那些两倍状态的buff就要重新计算,导致每次进去都是半血。
2、新的ui皮肤每次重新进游戏就消失不见了(禁用chibar的情况下,原UI不会有消失的情况),都不知道自己切换到哪个能力,很不方便。希望能改善下单人模式里的体验。
杨影枫 30 Apr, 2017 @ 1:09am 
还有,单人模式中人物传送到其他地图后能力会消失,也很不方便。
杨影枫 30 Apr, 2017 @ 1:10am 
If you dont know chinese, i could speak in english ,thx.
GyozaGuy  [developer] 30 Apr, 2017 @ 8:02am 
@Jerry.Qian 謝謝你的報告,這會幫我改善這個mod!
你第1個問題我知道為什麼會發生,還不知道怎麼修,但我一定會繼續想辦法.。
第2個問題我也看過,好像只有單人模式才會有。我承認我少用單人模式,所以會忘記有這樣的問題。Chi bar死亡之後會重新出現,但我知道這樣也不方便。我今天會看看有沒有辦法讓單人模式方便一點。
l30p 1 May, 2017 @ 8:44pm 
Hi i'm just wondering if there's a way to disable the chi bar without making the chi pool infinite?
GyozaGuy  [developer] 1 May, 2017 @ 8:47pm 
Yep, press Shift+Backspace to hide it.
Actual Chaos 9 May, 2017 @ 6:35am 
can you explain to me on how to get to the config file?
ive been lost and spent an hour or so looking for it lol
< >
Showing 1-15 of 66 comments
Per page: 1530 50