Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
[RedwoodFeedingTrough]
RFTHealth=3000
RFTInventorySlots=300
RFTSpoilMultiplier=100
RFTFeedingRange=0
One day passed, but it looked like it was spoiled.
Is the server working?
I thought that the replication of the variable or function was not set.
UE Replication
https://wiki.unrealengine.com/Replication
What do you think?
I'm glad it was fixed.
UE2/UE3 was writing code.
***.uc file
replication
{
reliable if(Role == ROLE_Authority)
AAAA,BBBB;
reliable if(Role < ROLE_Authority)
CCCC,DDDD;
}
Sorry. I have no experience with UE4 SDK.
I use UE2 script ....
Here are two bugs that I have always had on my server without being able to resolve them, and that I finally decided to expose here:
Slots: I can choose any value (400, 500, 1'000, ...), the maximum of slots is blocked at 350. Currently I have the setting on 500. In front of the RFT it indicates 350 / 500, in the menu it indicates 350/300, and impossible to put more than 350 foods.
Rank: Whether I choose 0, 10, 50, 10'000, 500'000, the range remains perfectly the same. Can't change that.
Is there a known solution to these bugs? Conflict with another mod?
Mods installed:
- Super Structures
- eco's RP Decor
- eco's Stable Structures and Decor
- DinoTracker
- Homing Pigeon
- Classic Flyers
- Snappy Saddles & Rafts