Starbound

Starbound

Inventory Interface Redone
DiamondShade 23 Jul, 2016 @ 11:32pm
Small, and hopefully not too harsh, constructive criticism review (mod v1.0)
While this new interface certainly looks nice and nifty, there's a lot of unpolished details that clash with each other.


The equipment wheel looks nice, and it's evidently the main focus of this UI, but its actually a step back in readability. The default setup clearly indicates where each equipment type goes instead of needing to be labeled like this one is. There's a reason all RPG follow a certain situational kind of "graphical" logic in their inventory. (Helm above chest above pants, as it is logically located on a person.) Thus this detail forces the need of labeling each slot. You might be able to move the icons around the circle, reorder them and add a few icons to represent what the slots are without needing labels. Also the default UI's character image has a background patern that could be cool to re-use in this UI.

The section labels are all over the place and contradict each other's logic:
- The Techs and Pet's name labels are in the equipment section and there is no Equipment label.
- The Stats and Inventory labels are placed in the menu's header. This gives the impression that the screen is divided in 3 columns. But the left part isn't a "column" label, it's the menu description. And this description is Inventory and Equipment thus repeating "Inventory". Also the inventory tabs and the garbage can (both related to the inventory) are under the Stats "column". (This is important later.)
- The "back armour" slot isn't consistent with the other slot labels. Every other slot's name is above, but the backpack is labeled "equip". (In the equip section.) The actual "Back" label is under the slot on the right, which is usually where the social label is writen.

The inventory tabs are now buttons instead of actual tabs. By itself that's not a bad change, but their placement in this setup disconects them from the actual inventory compared to the default setup. (Because of said "column" I indicated earlier.) Similarly it's nice that they're labeled but the default icon pretty much already represents what each tab contains thus slightly bloating the interface with more labels.


Still, the character sprite is one of the most important feature of the UI and the fact that you highlight it like this with your layout is really nice. It just needs a few more rounds of polishing to trully become a UI that outshines the default one in everything.
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Tatsu  [developer] 24 Jul, 2016 @ 9:11am 
Yeah, I know about how clunky it is, I just personally liked it better that way (for myself) and I decided to upload it that way, I will try to make it more polished later and upload it that way. Thanks for review tough :)
McKeviin 6 Apr, 2017 @ 11:42pm 
Maybe make one with the original armor slots but the inventory on the side.
add more pages please
I liked prealpha Starbound alot better. the questing is heavy build, mining focused and lacks exploration quests and radiant ones.
constructive criticism.
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