Starbound

Starbound

Matter Manipulator Manipulator
 This topic has been pinned, so it's probably important
v6  [developer] 25 Jul, 2017 @ 10:05am
Ideas & suggestions
Post any ideas or suggestions you may have for the mod here.

(Keeping a list for my own sanity, easier to keep track.)
Suggestions
- Destroy grass & bushes.
- Tilling wide area using MM instead of Hoe.
- Paint color dropdown menu. Easy / faster selection.
- Collect only liquid, the opposite of default behavior.
- Toggle beam focus / more control over power.
- Change yellow color on MM. Options like mechs.
- Change altRadius
- Flashlight
- Ore detector
- Skins
- Only break objects
Last edited by v6; 27 Aug, 2017 @ 12:55pm
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Showing 1-15 of 17 comments
DanDanRevolution 25 Jul, 2017 @ 9:51pm 
Do you plan on adding this into the Quickbar Mini, which broke your wonderful mod? Me and everyone else who uses it hope you do :)
Jeff And Nikki 25 Jul, 2017 @ 10:23pm 
What DanDan said. That's the only thing I can think of.
Bog 25 Jul, 2017 @ 11:37pm 
add capeability to work with enhanced matter manipulater
v6  [developer] 26 Jul, 2017 @ 2:09am 
The current version is already compatible with quickbar, just open the matter manipulator upgrade window.
I do plan on making its own window that will appear in the quickbar menu.

It is already compatible with enhanced matter manipulator.
v6  [developer] 26 Jul, 2017 @ 2:13am 
Can't edit my own posts on mobile.

Suggested elsewhere:
toggle beam focus / more control over power.
samaw 26 Jul, 2017 @ 1:40pm 
A toggle for wire mode along the lines of your liquid toggle.
v6  [developer] 28 Jul, 2017 @ 2:35am 
I don't understand what you mean. Wire tool is a separate tool.
samaw 28 Jul, 2017 @ 8:48am 
I always seem to regret enabling wire mode. The wires that pop on screen when I'm out and about look bad and sometimes give away some neat surprises. You have allowed toggling the liquid collection on and off after you enable it for the first time. It would be cool if toggling the wire tool on and off were also possible. That way I could turn it on and use it only when I want to.
Xaliber 29 Jul, 2017 @ 10:22am 
So seems like the 2.0 version is going to be a server-side mod? Would it be possible to have the original 1.0 version which is client-side, and the 2.0 which is server-side?
v6  [developer] 29 Jul, 2017 @ 12:12pm 
At this time I still want to keep it client-side. I'm still open to ideas and suggestions.
Weyrling 2 Aug, 2017 @ 2:28pm 
It'd be nice to have the ability to change the ALT radius as well as the normal radius, as sometimes I want to work in two distinct sizes that are not individual blocks.
Erazil 10 Aug, 2017 @ 7:30am 
little new upgrade sugestions :

- add integrate light ( and why not with custumizable color )

- add 3 integrate sensors, ore/cave/fossil and coal, yes coal isnt ore ^^ ( with a new keybind or with a auto ping if add keybind is not possible ) acivate one by one (on / off, same methode of liquide maybe )

thx for read me :)

Last edited by Erazil; 10 Aug, 2017 @ 7:32am
GG Cannon 6 Feb, 2018 @ 5:09am 
Idea: Change the Mouse-Wheel action to choose the size when adding/removing blocks (change alt size if holding Shift key) and to choose the color when painting.
porkchopicus 12 Apr, 2018 @ 3:26pm 
maby add some more colours:steamhappy:
Wanderer 28 Nov, 2019 @ 10:14am 
Would it be possible to have the changing of size/area linked to keyboard buttons? like +/- for example?
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Showing 1-15 of 17 comments
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