Starbound

Starbound

Gardenbot2 : Reboot Edition
This topic has been locked
Tapimari 27 Jul, 2016 @ 6:10am
Lumberjack vanished
Hey! When I went back to Starbound, my lumberjacks were gone. I thought they died fighting (although I had 5 guardbots guarding them). I bought 3 more lumberjacks. 5 seconds after deploying them, they just vanished - only thing I could see was a teleporting light. Any help?
< >
Showing 1-15 of 18 comments
Same for me here, build 2 and they just vanished
Tapimari 27 Jul, 2016 @ 7:38am 
it is getting pretty annoying ¬¬"
lophatkao  [developer] 27 Jul, 2016 @ 8:48am 
dont use them for now, they ae obviously crashing
would help if i had a copy of your starbound.log to see why they are, but i'll just duplicate error after work
Tapimari 27 Jul, 2016 @ 11:02am 
If you want, I can send you them!
If helps, when I started using them, they worked perfectly. After the savegame loaded they crashed. Send me an inbox message via steam if you want me to send you the log!
d3north_vr 27 Jul, 2016 @ 12:10pm 
same, it seems as soon as they try to do anything like planting etc, they dissappear. they can pick up saplings (rip rainbow trees and eyeball trees, took all of em) then when they try to plant, they look like they teleport but without the beam, only the sparkle effect
GreatSphynx 27 Jul, 2016 @ 2:44pm 
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/scripts/gardenbot/ai/plantState.lua"]:106: attempt to compare string with number stack traceback: [C]: in metamethod '__le' [string "/scripts/gardenbot/ai/plantState.lua"]:106: in field 'findPosition' [string "/scripts/gardenbot/ai/plantState.lua"]:6: in local 'enterFunction' [string "/scripts/stateMachine.lua"]:195: in field 'pickState' [string "/scripts/stateMachine.lua"]:272: in field 'update' [string "/scripts/gardenbot/ai/woodbehavior.lua"]:43: in function <[string "/scripts/gardenbot/ai/woodbehavior.lua"]:38> (...tail calls...) [string "/scripts/gardenbot/delegate.lua"]:70: in field 'triggerAll' [string "/scripts/gardenbot/delegate.lua"]:22: in function <[string "/scripts/gardenbot/delegate.lua"]:20> [0] 7ff65eb05293 [1] 7ff65eb0401e [2] 7ff65ead8ca1 [3] 7ff65ec79d07 [4] 7ff65ec7cfe4 [5] 7ff65ec7ce71 [6] 7ff65ec80dfc [7] 7ff65ec80d6c [8] 7ff65ecaab19 [9] 7ff65efa2f3e [10] 7ff65ec11267 [11] 7ff65efc1ac2 [12] 7ff65efc9be2 [13] 7ff65efc9648 [14] 7ff65eb0161e [15] 7ffcfd8c8102 BaseThreadInitThunk [16] 7ffcfe0bc5b4 RtlUserThreadStart

is what pops up in the server console if it helps at all
Wraith 27 Jul, 2016 @ 5:01pm 
some on mine were teleporting into caves and such if that helps, though I can't find them anymore
lophatkao  [developer] 27 Jul, 2016 @ 7:13pm 
thanks Dukat (my fave Cardassian also ;))
i also crashed one and traced the error to the last fix
my bad :/ i didnt check the other bots after fixing gardeners

fixing issue right now, will post fix as soon as im 100% sure it doesnt cause more issues
Tapimari 27 Jul, 2016 @ 8:07pm 
really really thanks lophatkao!
One more thing: are bots destroyed by attacks of mobs?
Cipher 27 Jul, 2016 @ 8:31pm 
I dont think mobs attack them no. And thanks man cant wait for the update.
the aliens did it
d3north_vr 27 Jul, 2016 @ 9:19pm 
Originally posted by nmsusuras:
the aliens did it
wait a sec
WE'RE THE ALIENS
or was it
▉▉▉▉▉▉◤┳◥▉▉▉▉▉▉
▉▉▉▉▉◤┳┻┳◥▉▉▉▉▉
▉▉▉▉◤┳┻┳┻┳◥▉▉▉▉
▉▉▉◤┳━┳━┳━┳◥▉▉▉
▉▉◤┳┃┈( ͡° ͜ʖ ͡°)┈┃┳◥▉▉
▉◤┳┻╰━━━━━╯┻┳◥▉
◤┳┻┳┻┳┻┳┻┳┻┳┻┳◥
Tapimari 28 Jul, 2016 @ 5:00am 
Originally posted by Geek:
I dont think mobs attack them no. And thanks man cant wait for the update.

Well, sometimes when they come and attack me, the bots get damage
D3solat3Pumpkin 29 Jul, 2016 @ 5:32am 
do the lumberbots work?
< >
Showing 1-15 of 18 comments
Per page: 1530 50