Starbound

Starbound

XS Mechs - Vehicle Edition
Gameguru 1 Aug, 2016 @ 9:02pm
Armor levels on Mechs are screwy
The sigma takes no damage on any planet but the very lowest level. This makes absoluely no sense from a gameplay stance. How do I either PERSONALLY fix it or please just update the mod.
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Showing 1-7 of 7 comments
Pendy 2 Aug, 2016 @ 6:50pm 
I'd like to know this as well. Alternatively, is there a way to mod the mech's HP and damage resistances? I'd love to use mechs that can actually die, not that I hate the way they are now. Just an option for later play.
C4SPER 3 Aug, 2016 @ 4:25am 
nice
lophatkao  [developer] 12 Aug, 2016 @ 4:49pm 
have been investigating this, seems a function i had to replace due to removal is not giving the right values - obviously ;)

if its the one i believe, then its affecting all 3 things that are 'op' - guns armor and hp
Gameguru 12 Aug, 2016 @ 8:41pm 
Originally posted by lophatkao:
have been investigating this, seems a function i had to replace due to removal is not giving the right values - obviously ;)

if its the one i believe, then its affecting all 3 things that are 'op' - guns armor and hp
Is there an ETA on it being fixed?
Ludovsky 14 Aug, 2016 @ 4:16pm 
Originally posted by lophatkao:
have been investigating this, seems a function i had to replace due to removal is not giving the right values - obviously ;)

if its the one i believe, then its affecting all 3 things that are 'op' - guns armor and hp

Could the game be trying to read the mechs as if they were "creature" and thus be trying to "auto level" them based on a similar level than creatures of other planets?

This could explain the situation where a mech can be easily destroyed in a "safe" environment(low level planets, the Outpost, players' ship) yet seem apparently invulnerable once you take them into anything remotely "dangerous" in term of environment because the game then increases it's stats by thinking it is a monster that seems to need to be auto levelled?

Thinking back about re: my mentions of buggy armor stats where it seems weird that some situation the mechs seem to take damage and none in others, I could easily take down my own mech only in "safe" worlds like the Outpost or my ship.

When I fought a bandit on a scorched planet and noticed I wasn't taking damage, I think I recalled hopping out of my mech thinking I could wreck it myself(as I had on the Outpost) but shooting it myself had somehow not dealt any damage this time.

Considering that vehicles probably have to be somewhere in-between "objects" and "entities" in terms of coding I'm suddenly wondering if that's not related. At the time I'd just thought my mech had scaled with my armor but then again climbing out might/should have lowered it's stats if that was the case?
Pendy 14 Aug, 2016 @ 4:26pm 
Originally posted by Ludovsky:
Originally posted by lophatkao:
have been investigating this, seems a function i had to replace due to removal is not giving the right values - obviously ;)

if its the one i believe, then its affecting all 3 things that are 'op' - guns armor and hp

Could the game be trying to read the mechs as if they were "creature" and thus be trying to "auto level" them based on a similar level than creatures of other planets?

This could explain the situation where a mech can be easily destroyed in a "safe" environment(low level planets, the Outpost, players' ship) yet seem apparently invulnerable once you take them into anything remotely "dangerous" in term of environment because the game then increases it's stats by thinking it is a monster that seems to need to be auto levelled?

Thinking back about re: my mentions of buggy armor stats where it seems weird that some situation the mechs seem to take damage and none in others, I could easily take down my own mech only in "safe" worlds like the Outpost or my ship.

When I fought a bandit on a scorched planet and noticed I wasn't taking damage, I think I recalled hopping out of my mech thinking I could wreck it myself(as I had on the Outpost) but shooting it myself had somehow not dealt any damage this time.

Considering that vehicles probably have to be somewhere in-between "objects" and "entities" in terms of coding I'm suddenly wondering if that's not related. At the time I'd just thought my mech had scaled with my armor but then again climbing out might/should have lowered it's stats if that was the case?

That seems like the case. With that said, would it be possible to simply copy the trace of the normal hoverbike and paste that into the mechs, so they function on their own HP without being scale out of control? I don't know the specifics of it, so I'm not sure.
ArkonisAelir 22 Aug, 2016 @ 5:42pm 
Ah, so I'm not the only one that had mechs taking damage on starter worlds but being invincible in endgame. Nice to know.
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