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Currently I can see 3 ways that this can be fixed.
1. FU changes their graphene to something of the likes of FU_graphene
2. AT changes their graphene to something of the likes of Av_graphene
3. I make a patch for Avali Triage and Frackin Universe to alter the avali resource name. (I'm lazy don't expect it.)
This wouldn't be a problem if all mod items were unique. (fu_item, av_item)
It's down to which mod author changes their graphene first. At this point the cheapness of the Avali graphene makes it easier to make graphene, but prevents the recipes in FU from unlocking.
(all mentions of graphene in FU)
https://github.com/sayterdarkwynd/FrackinUniverse/search?utf8=%E2%9C%93&q=graphene&type=Code
The reason I say this bug was fixed was because Avali and FU were made to work together on the chucklefish forms by FU changing the item id for its graphene.. Since before the fix having both mods would cause a crash due to duplicate item ids with two different recipes.
It's still listed as "graphene" in all of the code for FU.
No, both of us still use "graphene" as our item names.
Currently no, but only because the base mod is being rewritten.
That's not an option. Frackin Universe uses many Avali assets, and causes issues when I update something that FU shares.
Would you rather have to wait for two developers to release an update to get updates to the stations, or would you rather have to deal with one little issue (THat's probably going to be resolved soon anyways, because the base avali mod is being rewritten by its original creator)