XCOM 2
Flawless
Long War 2 value suggestions
Amazing mod, but some rewards are very overpowered for Long War 2, could you make an alternate file for LW players please? I got about 70 Intel award, for example, and as you may know, that's way to much for LW.

Also does anyone know some good reward values I could add or change? TY.
Last edited by The Gunslinger; 25 Jan, 2017 @ 5:10pm
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Showing 1-5 of 5 comments
kbecker797785 27 Jan, 2017 @ 10:51pm 
kbecker797785 Jan 22 @ 10:10pm
@ Dragon32:

Those are good suggestions for the LW2 resource values. I changed the grenade values for LW2 since flashbangs and smoke are infinate:

;grenades
ItemLootTable[0]="AcidGrenade";
ItemLootTable[1]="Firebomb";
ItemLootTable[2]="GasGrenade";

Dragon32 Jan 22 @ 3:52pm
@Phantom:
You can change how much you get rewarded in the INI. In my last (vanilla) campaign I just had Alloys, Crystals, Intel and Supplies. And at much lower amounts:
ResourceLootTable[0]="Supplies,5,20";
ResourceLootTable[1]="Intel,4,12";
ResourceLootTable[2]="EleriumDust,2,5";
ResourceLootTable[3]="AlienAlloy,3,10";

I'd probably decrease those even more if using this mod with LW 2
The Gunslinger 28 Jan, 2017 @ 12:45am 
Originally posted by kbecker797785:
kbecker797785 Jan 22 @ 10:10pm
@ Dragon32:

Those are good suggestions for the LW2 resource values. I changed the grenade values for LW2 since flashbangs and smoke are infinate:

;grenades
ItemLootTable[0]="AcidGrenade";
ItemLootTable[1]="Firebomb";
ItemLootTable[2]="GasGrenade";

Dragon32 Jan 22 @ 3:52pm
@Phantom:
You can change how much you get rewarded in the INI. In my last (vanilla) campaign I just had Alloys, Crystals, Intel and Supplies. And at much lower amounts:
ResourceLootTable[0]="Supplies,5,20";
ResourceLootTable[1]="Intel,4,12";
ResourceLootTable[2]="EleriumDust,2,5";
ResourceLootTable[3]="AlienAlloy,3,10";

I'd probably decrease those even more if using this mod with LW 2
Awesome, will test this out, ty.
Phantom 31 Jan, 2017 @ 5:51am 
If you really make a LW2 version maybe you can set it that the rewards will fit for the mission types. In some cases or stories, flawless rewards do not make sense, if the squad has evacuated for example. Maybe reward only on non evacuating missions, or exclude missions where the perk intervention can be used like True concealment mod. Thanks
insanem0th 30 Jul, 2017 @ 12:16pm 
My settings for Long War

; RESOURCE LOOT
;---------------
ResourceLootTable[0]="Supplies,5,15";
ResourceLootTable[1]="Intel,5,10";
ResourceLootTable[2]="EleriumDust,2,4";
ResourceLootTable[3]="AlienAlloy,2,6";

;ITEM LOOT
;---------------

;grenades
ItemLootTable[0]="GasGrenade";

;pcs
ItemLootTable[1]="CommonPCSConditioning";
ItemLootTable[2]="CommonPCSSpeed";
ItemLootTable[3]="CommonPCSFocus";
ItemLootTable[4]="CommonPCSPerception";
ItemLootTable[5]="CommonPCSAgility";

;weapon upgrades
ItemLootTable[6]="AimUpgrade_Bsc";
ItemLootTable[7]="CritUpgrade_Bsc";
ItemLootTable[8]="ClipSizeUpgrade_Bsc";
ItemLootTable[9]="ReloadUpgrade_Bsc";
ItemLootTable[10]="MissDamageUpgrade_Bsc";
ItemLootTable[11]="FreeKillUpgrade_Bsc";
ItemLootTable[12]="FreeFireUpgrade_Bsc";

;misc
ItemLootTable[13]="BattleScanner";
ItemLootTable[14]="NanofiberVest";
ItemLootTable[15]="PlatedVest";
ItemLootTable[16]="MindShield";

;RARE ITEM LOOT
;----------------------

;pcs
RareItemLootTable[0]="RarePCSConditioning";
RareItemLootTable[1]="EpicPCSConditioning";
RareItemLootTable[2]="RarePCSSpeed";
RareItemLootTable[3]="EpicPCSSpeed";
RareItemLootTable[4]="RarePCSFocus";
RareItemLootTable[5]="EpicPCSFocus";
RareItemLootTable[6]="RarePCSPerception";
RareItemLootTable[7]="EpicPCSPerception";
RareItemLootTable[8]="RarePCSAgility";
RareItemLootTable[9]="EpicPCSAgility";

;weapon upgrades
RareItemLootTable[10]="AimUpgrade_Adv";
RareItemLootTable[11]="AimUpgrade_Sup";
RareItemLootTable[12]="CritUpgrade_Adv";
RareItemLootTable[13]="CritUpgrade_Sup";
RareItemLootTable[14]="ClipSizeUpgrade_Adv";
RareItemLootTable[15]="ClipSizeUpgrade_Sup";
RareItemLootTable[16]="ReloadUpgrade_Adv";
RareItemLootTable[17]="ReloadUpgrade_Sup";
RareItemLootTable[18]="MissDamageUpgrade_Adv";
RareItemLootTable[19]="MissDamageUpgrade_Sup";
RareItemLootTable[20]="FreeFireUpgrade_Adv";
RareItemLootTable[21]="FreeFireUpgrade_Sup";
RareItemLootTable[22]="FreeKillUpgrade_Adv";
RareItemLootTable[23]="FreeKillUpgrade_Sup";

;misc
RareItemLootTable[24]="HazmatVest";
RareItemLootTable[25]="StasisVest";
RareItemLootTable[26]="Hellweave";
RareItemLootTable[27]="MimicBeacon";


;PERCENT CHANCE TO GET ITEM LOOT
ChanceForItemLoot=20
ChanceForRareItemLoot=5

;ENABLE TERROR MISSION REWARD
GiveTerrorRewardFlag=Y
BaseTerrorRewardChance=20;
Last edited by insanem0th; 27 Dec, 2020 @ 8:26am
Franimus 23 Jun, 2018 @ 8:44pm 
I agree it seems very odd that when evacuating in LW2, the flawless report says I found 37 supplies in an officer's overstuffed backpack whilst scrounging after the battle.

Maybe a separate loot table for evacuated missions? One that excludes big items and maybe even uses a different pool of flavor text.
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