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Unpak'd mod is here for a bit in case looking at the files helps: https://dl.dropboxusercontent.com/u/17016218/wvr_hatchplatform.zip -- conveniently the working platforms are all in the 'ship' directory and the nonworking ones are all in the 'other' directory
The way the centers are calculated works fine with doors that don't expressly define their own spaces. Not sure why yours would be different, but I'll look into it. Having the actual files does help, thanks.
--update--
I tried a few from 'other,' and they worked as expected for me. So that only leaves me scratching my head as I can't replicate the problem you're speaking of.
And technically "platformDoors" doesn't result in an offset, but rather it cancels the offset that horizontal doors get (versus regular vertical doors). If it was set on a non-horizontal door, there would be no effect at all.
Given we're already calculating the corners, I believe it would be fairly easy to trade out the radius method for a boxed area scan. But then the current method seems to work well already so I'd just assume keep it as is.
Your "wvr_airlockhatchplat" is 8 x 3 in terms of tile length. The longest side is 8. 8 / 2 = 4. So you could define the radius to be no less than 4. If not defined, the radius here would be 5 anyhow. But you could do
Indeed the current Automatic Doors is very customizable in many ways like that - so that you the mod door maker can control how your doors operate. That's pretty well what the entire wall of text above is explaining how to do stuff like that.
For an example of using this in such a manor, check out my blocks and objects mod. Because my doors require the features added by this mod, most my doors do this
However my chameleon doors have