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http://pastebin.com/XxDQW5sX
From what I've tested, it might break when animals are added to a caravan, but without animals a caravan functions correctly.
FollowMe is working, which is nice as Fluffy's copy didn't, but this version does. :)
Any chance you could put in a custom/user chosen colonist order for sorting? I want to sort by join date, but I know it doesn't seem like the game keeps that info around. However, I remember who joined when. If I could move my pawns around to a custom order I could get that done. Maybe by gui list or drag the square around on screen. If that'd be a huge pain ('cos gui) even a 'modify your desired colonist name order here by pasting in colonist info' in an xml would be super awesome.
Also, sorting by other skills than medicine would be rather useful (shooting/melee stat etc).
I think you should leave the mood bars turned off by default since it clearly severely affects frame rates for most users. An opt-in system is better, imho. Otherwise people will install, think it's a buggy pile of crap that eats all of their frames then rage delete. Or at least mention in the description for better performance turn off the mood bars. People rarely read through the comments, let alone explore/toggle all the settings options, but they might see it in description.
i think it bugs out when you do anything greater than X1 for UI scale'ing.
the in game UI scale is set to 2x, here is a photo and gif
LOOK AT RED SQUARE
http://imgur.com/a/zGosq
OLD PHOTOS
http://imgur.com/a/df8bJ
Can't find anything suspicious in your log regarding ZoomToMouse, maybe the mod was added to an existing game?
If you chose Vanilla sorting, you should get them sorted by join date.
A fully custom sorting is out of my skills, sorry.
Also, you can already sort by the combat skills or mood, not only medical, see screen shots.
Once this mod is based on more recent code, most issues should be fixed, but I have very few free time.
OUTPUT LOG:
https://pastebin.com/nhbaHhS2
If you're refreshing all the data every tick, maybe you can change it to instead store data temporarily and stagger the updates so that on any given tick you're only updating one of the colonists.
https://ludeon.com/forums/index.php?topic=32888.new;topicseen
When i posted this, i didn't know what was the problem, but after research, im find out. Whith this mod on - RAM leak away after 30-40 minut and crashing with out of memory.
also try removing FollowMe, as Colonist Bar KF also integrates this feature and they will interfere.
Edit: below bug seems to have been fixed in your latest version.
Oh and hovering over icons on the top bar will sometimes give a description of the icon, sometimes it won't. Is this intended? It's really inconsistent. It will say teetotaler if I hover over the beer but nothing for the unarmed icon or the bed icon.
Edit 2: Actually I just had a heatwave and there was no text on the sun icon so there is still some kind of issue there.