Starbound
No More Erchius Ghost
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🦊 Hermit 30 JUL 2016 a las 5:52
Quick Query About This Mod - To Prevent Mod Conflicts
Hi, just a quick query to the author of this mod if I may: Does this mod adjust the uniques.spawntypes file in the assets folder?

I ask because I've been experimenting with a bit of modding myself, and I'm wondering if I make changes to that file, will it affect this mod's function in any way...could it cause conflicts or would it have no effect?

Any assistance you could give me in this matter would be greatly appreciated, thanks for your attention, and your time^^
Última edición por 🦊 Hermit; 30 JUL 2016 a las 5:52
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MysticMalevolence 30 JUL 2016 a las 14:46 
Any changes made will likely be .json patches, which shouldn't cause conflicts with one another unless the modify the same line.
🦊 Hermit 30 JUL 2016 a las 17:03 
That's good to hear, I do hope that's the case. The only tweaks I've made is to set the spawn weights of some monsters to 0, preventing them from spawning in the world (there are some that irritate me a little). And I haven't made any changes at all to the Erchius Ghost line, so if that is the only one that is changed, or if none are changed at all, then it should hopefully be okay.

Thanks for the reply, and if the mod creator or anyone else has anything to add I'd be very interested to hear it.
Suphax  [desarrollador] 31 JUL 2016 a las 14:17 
This mod does use the JSON patching method, good luck :) :*
🦊 Hermit 31 JUL 2016 a las 14:26 
Thanks for the comfirmation, much appreciated^^ And thanks also for your work in bringing us this great mod :)
Suphax  [desarrollador] 31 JUL 2016 a las 15:42 
Anytime and you're very welcome. :)
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