Starbound

Starbound

Purple Hat's - The Largest Starbound Mod Pack!
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Man In The Purple Hat  [developer] 22 Aug, 2016 @ 10:01am
UPDATE -- 16 NEW MOD ADDITIONS -- 08-22-16
Hey all, new update today of primaraly fixes & tweaks, with a few new additions thrown in as always ;P. Anyways heres todays list and I hope ya like them!

  • Cloth Block
    Takes 1 Cotton Wool to craft 3 blocks! Avaliable to paint using the MM.



  • Lexi's Expanded Colors - No Dye
    This adds the 25 additional color options for clothing during character creation, as well as dyes that affect all racial tiered armor.

    This adds the options to every base race's starter clothes and tiered armor; it does not add the colors to custom races unless those races use the base clothing items unaltered. This version of the mod does NOT include dye, so the options are only available during creation or with the admin commands.



  • Vanilla Mechs
    Enables the original unfinished Mech vehiclesPurchase the controllers from Penguin Pete at the Outpost (or his Portable Outpost counterpart).



  • Soma Exploration Ship (SleekGlitch)
    SleekGlitch Soma Exploration Cruiser 1.3

    Tier 1-4 have 1000 fuel capacity.
    Tier 5-7 have 2000 fuel capacity.
    Tier 8 have 3000 fuel capacity.


  • Holographic Ruler
    Allows you to measure stuff by placing two markers (purely visual, can be placed anywhere). Your character will then report the horizontal and vertical dimensions of the resulting area.
    Note: dimensions are calculated in blocks rather than coordinate differences: for instance, placing both markers in the same spot results in a 1x1 area, not 0x0.

    Quick info:
    – Type: tool
    – Price: base 200, buying 1000
    – One-handed

    How to use:
    1) Obtain the ruler from the Infinity Express in the outpost (1000 pixels) or via /spawnitem (which is less fun).
    2) Equip in a toolbar slot of your choice.
    3) Use "Shift+attack" to place the start marker and "attack" to place the end marker. Order doesn't really matter.
    4) The player character will produce a floating message with the dimensions.
    ?) You're free to reposition the markers afterwards; the player character will keep reporting every time.
    Finally, switch away from the ruler to clear the markers.



  • More Visible Scan Highlights
    Makes the object scanner's highlight outlines more Visible!

    interesting(clues object) : Green
    inspected(scaned object) : Red
    inspectable(not scan object) : Blue



  • Wire I/O Node Position Fixer
    Some items in the game have their wire input/output nodes way off the object itself.
    This fixes it with patches to the problem files.



  • One-Handed Instruments
    Allows you to use every instrument with only one hand.

    Finally you can fight epic battles with one hand while playing epic music with the other one!

    WARNING: Do not use two instruments simultaneously! I warned you!



  • Parallax Fixes
    Fixes some issues with the background of magma, moon and garden planets.
    Tired of those rocks in the background of your garden planet that stand out like a sore thumb? No more!


  • Slightly Stackable Reward Bags
    Makes reward bags stackable to five!

    Apparently some reward bags are more reward than others, because not all will stack. Still makes doing a stack of missions in a go less inventorypain.


  • Killable Erchius Ghost
    You know that annoying flying noclipping lovely and enjoyable pink ghost that follows you around on moons and speeds up with the more fuel you mine and one hit kills you on touch? This mod allows you to kill him. Enjoy!


  • Platform Teleporters
    Changes all vanilla ship teleporter collisions to platform, allowing liquids and people to pass through them


  • Rock On
    Lets you harvest the various rock types.


  • Reclaimable Turrets
    This mod allows vanilla crafted turrets (Defense Turret) to be reclaimed when removed, rather than smashed for a paltry Silicon Board and Copper Wire.


  • Craftable Cells
    This is a mod that adds the ability to craft the different cells (scorched core, venom sample, cryonic extract, and static cell) in the tier 3 furnace.



  • Energy Shield Tech
    A completely passive tech that redirects damage to your energy!

    The way it works is fairly simple:

    1. If you get hit when you have full energy, you'll take reduced damage but it'll take an increased amount of time before your energy recharges. If you consume further energy it will recharge normally.

    2. If you get his when your energy is not full, you take increased damage. If the shield damage is more than your energy, the remaining damage will be appropriately applied to your health.

    3. If you get hit after your energy depletes, it will pause the recharge for a brief instant.
    The tech uses the body slot, so you can still use those fancy head tech mods while using the energy shield.


Thats all for now! And as always please feel free to leave me a comment of any bugs you find, & please state what you were doing exactly prior to any crashes. Also please please please post a copy of your Starbound.log file!!! This is very important for me to find out what caused the crash exactly! Also I want to say thank you to all of you who have favorited the collection and have left a thumbs up, it does mean a lot to me!

Thanks again, and enjoy!
-=MITPH=-