Team Fortress 2

Team Fortress 2

pl_Avanti_a3
 This topic has been pinned, so it's probably important
lime  [developer] 26 Jul, 2016 @ 11:34pm
Balance Suggestions?
The map, I think isn't that balanced, and I'm not good at spotting most unbalances. Please post anything you think could help balance the map more.
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Showing 1-8 of 8 comments
MDP_Toaster 29 Jul, 2016 @ 9:18am 
Be sure to give each tem different respawn rooms for the capture points.
lime  [developer] 29 Jul, 2016 @ 9:43pm 
Originally posted by Mr.Dr.Professor Toaster:
Be sure to give each tem different respawn rooms for the capture points.
Ok but i might not give all points a spawn, because the map is so small, so i might just add one more spawn for each team
DR.ZOIDBERG 30 Jul, 2016 @ 6:35am 
wow.
MDP_Toaster 30 Jul, 2016 @ 12:13pm 
Originally posted by lime™:
Originally posted by Mr.Dr.Professor Toaster:
Be sure to give each tem different respawn rooms for the capture points.
Ok but i might not give all points a spawn, because the map is so small, so i might just add one more spawn for each team
Maybe lengthen oiut the mapo a bit, or create a second stage from scratch.
lime  [developer] 30 Jul, 2016 @ 9:58pm 
Originally posted by sharon1778:
wow.
wow?
DR.ZOIDBERG 10 Aug, 2016 @ 4:29am 
yas....
DR.ZOIDBERG 10 Aug, 2016 @ 4:30am 
wow f why
Ca'traBuurenaar 11 Aug, 2016 @ 9:59am 
At the first point there is a ramp that every engi bot builds at that has range of that hall so only spies can get to it but the minute a sapper goes of all the engies rip the spy to shreds even with the player on red I still couldn't get everything because of all the sentrys
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