Starbound

Starbound

Playable Umbreon [1.3 Compatible]
Leaf 9 Apr, 2019 @ 5:50pm
I found a bug with the mod
found a bug where both friendly and hostile NPCs become unkillable, I checked by uninstalling and reinstalling each of my mods and this was the only one that had this problem, Idk if it is something in the mod itself or a confliction with another mod, but I thought it would be good to point out.
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Showing 1-4 of 4 comments
Da Wrecka 10 Jul, 2019 @ 8:59am 
Can confirm; this mod includes a faulty copy of the raceEffects.lua script from Frackin Races. It's a crapshoot whether this makes the NPCs unkillable or not.
Shiny Umbreon 10 Jul, 2019 @ 5:08pm 
Originally posted by Da Wrecka:
Can confirm; this mod includes a faulty copy of the raceEffects.lua script from Frackin Races. It's a crapshoot whether this makes the NPCs unkillable or not.

Is there a way to fix this through unpacking the files and editing the raceEffects.lua?
Da Wrecka 10 Jul, 2019 @ 7:40pm 
Technically yes, but you'd be better off deleting it entirely. If you have FR installed alongside this then you don't need the copy in Playable Umbreon - and if you don't have FR, then you don't need raceEffects.lua at all.

Oh, thinking about it, you'd also want to edit player.config.patch, and change it from:
[ { "op" : "add", "path" : "/species/-", "value" : "umbreon"}, { "op" : "add", "path" : "/defaultCodexes/Umbreon", "value" : [ "protectorate1", "protectorate2" ] }, { "op" : "add", "path" : "/statusControllerSettings/primaryScriptSources/-", "value" : "/scripts/raceEffects.lua" } ]
to this:
[ { "op" : "add", "path" : "/species/-", "value" : "umbreon"}, { "op" : "add", "path" : "/defaultCodexes/Umbreon", "value" : [ "protectorate1", "protectorate2" ] } ]
Crow 28 Jul, 2019 @ 10:27am 
For anyone wondering, this "unkillable NPCs" glitch is still in it.
Although, it did only affect humanoid NPCs, i.e. Florans, Humans, Apex etc. including ones spawned by quests.
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