RimWorld

RimWorld

Crash Landing
Can we get a toggle to turn off the later events?
So the initial crash is amazing, but the random crash events that occur later in the game are not. If you are prepared, they basically just drop you free things, and it unbalances the game.

Anyone else think this is something they would like to have the option to disable?
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brightsideguy 20. juli 2019 kl. 20:28 
Make a local copy of the mod, go into its Defs\CrashTemplateDefs and edit the RandomCrashTemplates.xml

They commented in the code what you need to change to have it how you want.
Epic Store Exclusive 22. juli 2019 kl. 6:32 
Awesome, thanks! Is there a way for me to add it to the menu with the name "Crashlanding! (No more crashing parts)"
brightsideguy 22. juli 2019 kl. 7:40 
I'm not sure. Technically I could see changing the scenario defs working, but I'm not sure what ties into the defname and thus what would get messed up. You'd have to test that / look at all the xml files to see if its referenced.

Since I only keep my version of the mod loaded up, I don't bother with renaming anything. I just know it's setup to be how I like it. Unless you're trying to have both sets of scenarios available at all times, easiest to just do the same as me I think
brightsideguy 22. juli 2019 kl. 7:47 
Sorry, changing the label I mean. But then loading both your version and the original would be using the same defname, which I assume would get screwy.
Epic Store Exclusive 23. juli 2019 kl. 5:01 
Fair enough. I wish the actual mod author would add this feature
Katavrik  [udvikler] 23. nov. 2019 kl. 22:52 
The simpliest way to disable random ship crashes is to put this event chance to 0. To do this you need to edit xml in mods foldier: CrashLanding\Defs\IncidentDefs\Incidents_CrashLanding_Main.xml
find there def: <defName>RandomShipCrashIncident</defName>
inside find string: <baseChance>5.0</baseChance>
and change it to: <baseChance>0</baseChance>
Omega13 17. feb. 2020 kl. 6:26 
I gotta say, I agree with the OP. I had to stop using this mod because it was causing unpredictable wealth spikes and wiping out my colonies. Which is a shame, as I had a lot of fun with it.
Epic Store Exclusive 23. feb. 2020 kl. 6:24 
Yeah well the XML fix should work, although I think it would be great having this as an option in Mod Options
Omega13 23. feb. 2020 kl. 6:34 
Definitely; while I appreciate the instructions - I love to mod games but am not a modder myself so I'm always a bit hesitant to tinker with code.
Epic Store Exclusive 24. feb. 2020 kl. 21:59 
it's only XML, way easier than code, but I get your point.
brightsideguy 25. feb. 2020 kl. 9:17 
@Omega
And as I said earlier in this thread, the author actually comments instructions in the files you'd edit (aka what the things mean and how to change them). I highly recommend looking into the files and seeing for yourself that this one isn't the most tricky.

Go to the folder for this mod, do to the "Defs" folder, and in the folder "CrashTemplateDefs" are the files to change how the start and/or random crashes occur in your game.
Sidst redigeret af brightsideguy; 25. feb. 2020 kl. 9:18
Katavrik  [udvikler] 29. feb. 2020 kl. 9:09 
New version has a checkbox (disable later events) in mod settings.
Epic Store Exclusive 29. feb. 2020 kl. 22:31 
Awesome! Thank you so much!
Omega13 10. maj 2020 kl. 2:35 
This is great news! This is by far my favorite start, so I am psyched to use it again without risking my later game!
can we get another option for disable later colonist/prisoner events? the notification spam bug makes me cry
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