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[Crash Landing] causes compatibility errors by overwriting BaseFilth in file D:\SteamLibrary\steamapps\workshop\content\294100\730384702\Defs\ThingDefs\buildings_CrashLanding_misc.xml
[Crash Landing] causes compatibility errors by overwriting BuildingBase in file D:\SteamLibrary\steamapps\workshop\content\294100\730384702\Defs\ThingDefs\buildings_shipParts.xml
[Crash Landing] causes compatibility errors by overwriting BaseBullet in file D:\SteamLibrary\steamapps\workshop\content\294100\730384702\Defs\ThingDefs\Bullets_ShipParts.xml
I'm not a modder, but even I know there is no reason for your mod to do this, use the abstract bases as is. Leave filth and other things alone!