RimWorld

RimWorld

Crash Landing
Kultturelli 25 Dec, 2019 @ 2:17pm
Bug report
Hi,
I couldn't uninstall the mod mid-playthrough without the game giving an "Error while loading a map", causing me to be unable to load a save. I used the vanilla crashlanded scenario for that playthrough. It's not a big issue for me personally, but here are the logs.
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ZzZombo 12 Jan, 2020 @ 6:35pm 
[Crash Landing] causes compatibility errors by overwriting ApparelBase in file D:\SteamLibrary\steamapps\workshop\content\294100\730384702\Defs\ThingDefs\Apparel_Prisoner.xml
[Crash Landing] causes compatibility errors by overwriting BaseFilth in file D:\SteamLibrary\steamapps\workshop\content\294100\730384702\Defs\ThingDefs\buildings_CrashLanding_misc.xml
[Crash Landing] causes compatibility errors by overwriting BuildingBase in file D:\SteamLibrary\steamapps\workshop\content\294100\730384702\Defs\ThingDefs\buildings_shipParts.xml
[Crash Landing] causes compatibility errors by overwriting BaseBullet in file D:\SteamLibrary\steamapps\workshop\content\294100\730384702\Defs\ThingDefs\Bullets_ShipParts.xml

I'm not a modder, but even I know there is no reason for your mod to do this, use the abstract bases as is. Leave filth and other things alone!
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