RimWorld

RimWorld

Crash Landing
a way to reduce slag and chemfuel?
The fact that each impact makes a perfect circle of slag doesn't make much sense and leaves the map very messy and crowded. The issue I have with fire isn't solvable by just turning down the chance. If even one fire spawns at an impact, the whole thing is ablaze because the ship was apparently doused in chemfuel before crashing. A slider to reduce the amount/chance of generating slag or chemfuel puddles would be amazing. I'm fine with fires burning down the resources if you don't reach them in time, it makes sense for there to be fires at every impact, but it shouldn't be an hour-long blaze guaranteed to ignite rest of the map.