RimWorld

RimWorld

More Vanilla Turrets
R. Rodrigez 26 Dec, 2016 @ 9:42am
Combat Realism Bugs
Hello, guys.
Playing RimWorld with Vanilla Turrets mod i got a problem - if i enable Combat Realism mod, the turrets dont shoot at all.
They still direct barrels to the enemy, follow them, but dont shoot.
When the enemy come in range, there is an 'alarm' sound, as if it was a mistake. (may be this sound is ok, donna now)
Also, this problem had place at some of the turrets at version 15, but other worked.

Can you help me to solve the problem?
Any addition information if needed - ill give it.

Last edited by R. Rodrigez; 26 Dec, 2016 @ 9:43am
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Showing 1-11 of 11 comments
Samboy063 29 Dec, 2016 @ 8:58am 
I have this too... it's really weird... The turrets target the enemies with the warning/alarm sound, but never fire... I've seen it on Military Grade, Precision + the gun complex.
R. Rodrigez 30 Dec, 2016 @ 9:42am 
Originally posted by User #7692:
I have this too... it's really weird... The turrets target the enemies with the warning/alarm sound, but never fire... I've seen it on Military Grade, Precision + the gun complex.

I got the way to solve the problem - load the Vanilla Turrets mods first.
You can choose the load queue in mod settings. Just pull the mod up.
SPEEDRUNNER - Z 18 Jan, 2017 @ 5:26am 
any follow up on this guys?
R. Rodrigez 18 Jan, 2017 @ 12:17pm 
I wrote an answer to the problem just below. No problem now, except a problem with mortar.
Metadeth901 22 Jan, 2017 @ 4:28am 
Originally posted by =GT=Ryan=GT=:
I wrote an answer to the problem just below. No problem now, except a problem with mortar.

Can you let us know if you fixed the issue with mortar? Thanks.
SPEEDRUNNER - Z 25 Jan, 2017 @ 5:25am 
devistator mortar cant shoot under a roof right, or is there anouther issue.
R. Rodrigez 27 Jan, 2017 @ 11:22pm 
The mortar problem is a bug. I dont know why it is so, but without fixing the mod we cant do anything.
Though, the devastator mortar (the last in tech tree) is available, so you will not stay alone without firesupport.
Metadeth901 28 Jan, 2017 @ 1:54pm 
Originally posted by =GT=Ryan=GT=:
The mortar problem is a bug. I dont know why it is so, but without fixing the mod we cant do anything.
Though, the devastator mortar (the last in tech tree) is available, so you will not stay alone without firesupport.

The mortar was not an issue in this mod but is an issue after I installed CR
yes_commander 1 Feb, 2017 @ 2:26pm 
Found my way here specifically to check on CR compatibility. I haven't actually tried them together yet, I just try to preemptively catch conflict-related comments before adding new stuff to my LO. Thanks for sharing the load order fix. I'll make sure to avoid building the mortar.
daan_son 29 May, 2017 @ 1:09am 
having the same bug.. i dont have the combat realism mod on .. but i do have ♥♥♥♥♥♥♥♥ of other mods on .. it gives me the following report

https://gist.github.com/49850fb13f19515bdb86459e84f16da8
pee ness 20 Oct, 2017 @ 9:10pm 
If ya'll are wondering why this is happening, it's beacause in CE turrets require ammo and in this mod there is no defined ammo that the turrets use.
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