Starbound

Starbound

TrueSpace
 This topic has been pinned, so it's probably important
HammyHammerGuy  [developer] 29 Jun, 2017 @ 12:24pm
Recommendations/Rebalances/Suggestions
For future versions beyond the occasional mere maintenance update.
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Showing 1-13 of 13 comments
〔⊶∞⊷〕 2 Jul, 2017 @ 4:31pm 
Hello again, heh, a couple suggestions; or just a list of potential stars;
Alongside with the class O star, from the recent comment I've made; "based on the spectral classification, class O stars are much more "hotter" than class B stars"
There are also some interesting stars that would be neat to see perhaps in the future;
-A white dwarf class, could be class D stars; for being "Degenerate" stars, these stars would be very small, quite small like those class L stars.
-A Class T and a Class Y "star", though technically not stars; Class T are cooled brown dwarfs and Class Y are basically sub-brown dwarfs thus planets around here would probably be dark/midnight/or perhaps very cold planets.
Not sure if you are into "complex" stars like Binaries. But if so then perhaps it would go something like this;
For Binaries; it would go something like this as well; For the sake of order, I placed them hottest-coldest in terms of spectral class from top to bottom; (b) for binary, not sure how you would name these binary pairs, so I have the first pair have (b?) as a possiblity on how they would be named, also the (b) states that the two letters before the (b); ex: Class GM(b) or AF(b) (GM being; Yellow-Red Binary stars, and AF being; White-Yellow White Binary stars)
Class O (Blue) Binaries; -> Class; OO(b?), OB, OA, OF, OG, OK, OM
Class B (Blue white) Binaries; -> Class; BB, BA, BF, BG, BK, BM
Class A (White) Binaries; -> Class; AA, AF, AG, AK, AM
Class F (Yellow white) Binaries; -> Class; FF, FG, FK, FM
Class G (Yellow) Binaries; -> Class; GG, GK, GM
Class K (Orange) Binaries; -> Class; KK, KM
Class M (Red) Binaries; -> Class; MM
^ note that some of the Binaries have sort of that nomenclature-esque way on how to name binaries; ex: If a star were to be a binary, say, a Class O and a Class G, they can be both named Class OG and/or Class GO, they are technically the same just the letters are in a different order but for the sake of order from its effective temperature/spectral class order, I've placed them as they are. Another example of this reason of the order is this; If we had a binary star, a Class M and a Class B, this binary pair can be either named; Class BM, or MB, you kinda get the idea. Also for binaries, not sure if you want to do the binaries with the brown dwarfs; like Class LL Binary, which are both Class L stars, and another example of this would be like, a Class TY would be like a Class T brown dwarf and a Class Y sub-brown dwarf in a binary pair. Not sure how these brown dwarfs/sub-brown dwarfs would be like in a binary pair, I mean its up to you if you feel like we should have like a binary pair of two class L "stars" or something around those lines.

This is what I've been thinking/researching on about the potential stars the mod could have in the future, to kinda add that "pseudorealistic" experience. Please do pardon me if there are some areas that are confusing, I try to explain as both complex and simple at the same time, if I need to elaborate a piece or two please don't hesitate, I'll do my best to elaborate. Also if there were to be some mistakes, please do point them out that way we can reach an understanding. :^)

With that being said, thank you for all the time you had put into creating this mod, it helped creating that feel that you are really exploring "sorta-realistic" star systems. And I can't wait for future updates on this amazingly fun mod.
Zastier 21 Jul, 2017 @ 3:35pm 
I think higher difficulty anomalies are too hard to find.
Drak The Man 30 Aug, 2017 @ 7:19pm 
I kind of agree with Imperator, how about adding some special types of stars like binary, trinary, black holes, brown dwarfs, white dwarfs, nuetron stars, and black holes?
HammyHammerGuy  [developer] 11 Oct, 2017 @ 4:39am 
Evolvedgaming 11 hours ago
Could you make it so that only moons spawn around planets and not other planets? Also can you restrict Midnight planets to L class and out 3 orbits of M class?

Noting this for later.
amyy 8 Jan, 2018 @ 3:13pm 
noticed that alien planets spawn in ridiculous amounts around the scorching blue stars, unless this is intentional, and volcanic planets, and to a lesser extent the lava planets are pretty rare for the hot stars in general.
HammyHammerGuy  [developer] 8 Jan, 2018 @ 3:25pm 
Intentional design, Frackin Universe picks up the slack and expands the pool for "Irradiated Planets" Otherwise its just a spot for guaranteed alien planets in pure vanilla.
HammyHammerGuy  [developer] 8 Jan, 2018 @ 3:26pm 
Likewise for "Dark Planets" around Brown Dwarfs. Guarenteed spot for midnight planets in pure vanilla.
Last edited by HammyHammerGuy; 8 Jan, 2018 @ 3:26pm
KG 27 Mar, 2018 @ 3:11am 
Would it be possible to randomize the threat of space encounters somewhat? Something like a 70% chance for the system's normal threat level and the remainder split between T+1 and T-1 where they exist.

I love the mod. Making sandbox universes feel more organic is an admirable goal.
bk3000  [developer] 13 Apr, 2018 @ 10:32pm 
Originally posted by KG:
Would it be possible to randomize the threat of space encounters somewhat? Something like a 70% chance for the system's normal threat level and the remainder split between T+1 and T-1 where they exist.

I love the mod. Making sandbox universes feel more organic is an admirable goal.
Sorry for the late reply.

It would be possible to vary the "spaceThreatLevel" of a given star by removing this from "baseParameters" and adding it instead into more "variationParameters". This in turn requires adding a lot more variation sets just ot add a little difference. But it could be done. I've thought about it before.

I'm not sure exactly how worth it this would be. For one thing, the variations are not a weighted selection. It just picks one set, and that's that. Every variation set is equally likely. Currently the variation sets just give you different sized stars and that's it. Or rather sets of attributes that go along with different sized stars.

Anyhow a system will uniformly have a numeric "spaceThreatLevel" and all encounters within it will use that value. No randomization/deviation will occur.
Brioche Cookie 20 Apr, 2018 @ 4:37pm 
I guess this would be more of a suggestion of compatibility, but would there be a chance of adding support for Elemental Correstialism along with More Planet Info? I tend to use both mods alongside FU since I love to saturate myself in modded universes, and this one looks frankly interesting and useful for a legitimate playthrough.
Grek 7 Nov, 2020 @ 5:58am 
Just curious: does distance affects on star size visible from planet surface?

Maya 30 May, 2022 @ 2:19pm 
Only thing I can think of to suggest is an alternate version with more planet and moon slots and a greater chance of them being filled.
Oxytoxy365 2 Jan, 2023 @ 8:42am 
maybe make it so lush planets, deserts, and moons are actually guaranteed in the starting system to avoid softlocks?
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