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/objects/crafting/containerrecycler/containerrecycler.lua
/interface/scripted/containerrecycler/containerrecyclergui.lua
these do not check for successful consume before giving back the item.
Given that the game functions differently between single and multi player, it is not surprising to see things such as this crop up.
Also, I after testing in a local server, and not having it replicate a container... further headache.
Honestly, the device should not eject the item, and instead just skip the damn thing and leave it at that.
the duplication part comes as a part of the UI, not the object itself. it's the UI that ejects the item.